---
title: "Kevin “BanditBloodwyn” Eichenberg (@BanditBloodwyn) | Hashnode"
description: "Creating Worlds, Coding Dreams: Discovering the World of Game Development with MonoGame"
url: "https://hashnode.com/@BanditBloodwyn"
---

@BanditBloodwyn

# Kevin “BanditBloodwyn” Eichenberg

@BanditBloodwyn · Saxony, Germany · Joined December 2023

Creating Worlds, Coding Dreams: Discovering the World of Game Development with MonoGame

### [Episode 3: A first glance behind the "New Game" button](https://banditbloodwyn.dev/episode-3-a-first-glance-behind-the-new-game-button?utm_source=hashnode&utm_medium=feed)

Starting with this episode I'll show you the first "in-game" things. So you no longer have to only look at the code or just a few menu screens. Tell me in the comments if you're still interested in more implementation details. During the last week, I...

6 min read · [banditbloodwyn.dev](https://banditbloodwyn.dev/episode-3-a-first-glance-behind-the-new-game-button?utm_source=hashnode&utm_medium=feed)

[Jan 22, 2024](https://hashnode.com/posts/episode-3-a-first-glance-behind-the-new-game-button/65ae342bbfb71b9730e3ca6c)

### [Episode 2: Creating a scene management system](https://banditbloodwyn.dev/episode-2-creating-a-scene-management-system?utm_source=hashnode&utm_medium=feed)

Last time I created a control mechanism for my game that is based on the "Finite State Machine" design pattern. Also, I implemented an EventBus to let separate modules communicate without the need to couple them together. Building on that, my next st...

6 min read · [banditbloodwyn.dev](https://banditbloodwyn.dev/episode-2-creating-a-scene-management-system?utm_source=hashnode&utm_medium=feed)

[Dec 21, 2023](https://hashnode.com/posts/episode-2-creating-a-scene-management-system/6584cd74d1deed18f59f0ced)

### [Episode 1: From Concept to Code](https://banditbloodwyn.dev/episode-1-from-concept-to-code?utm_source=hashnode&utm_medium=feed)

In episode 0 I discussed and answered the first major questions I had before starting the project. First, what game do I want to create? In the end, I came up with a game similar to Dwarf Fortress, but with a slightly different setting, some adjusted...

7 min read · [banditbloodwyn.dev](https://banditbloodwyn.dev/episode-1-from-concept-to-code?utm_source=hashnode&utm_medium=feed)

[Dec 16, 2023](https://hashnode.com/posts/episode-1-from-concept-to-code/657df82a62b692c0f4dd23b6)

### [Episode 0: Which game? Why MonoGame?](https://banditbloodwyn.dev/episode-0-which-game-why-monogame?utm_source=hashnode&utm_medium=feed)

In this episode I explain my previous thoughts before starting the Indie-Game-Project "Grim Veil"

5 min read · [banditbloodwyn.dev](https://banditbloodwyn.dev/episode-0-which-game-why-monogame?utm_source=hashnode&utm_medium=feed)

[Dec 12, 2023](https://hashnode.com/posts/episode-0-which-game-why-monogame/6578eb69d14260189a2ef869)
