---
title: "Atan (@atangames) | Hashnode"
description: "Game dev or something. Read the latest articles by Atan on Hashnode."
url: "https://hashnode.com/@atangames"
---

@atangames

# Atan

@atangames · Joined August 2025

Game dev or something

[Website](https://atangames.com/)

### [Weekly Devlog 5: Tile Rotation and Size](https://atangames.hashnode.dev/weekly-devlog-5-tile-rotation-and-size?utm_source=hashnode&utm_medium=feed)

https://www.youtube.com/watch?v=ckph0\_erF5I A lot of this week was spent refactoring code and optimizing performance, but I also added basic Tile Rotation and Size. For this I added a custom TileRota

4 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-5-tile-rotation-and-size?utm_source=hashnode&utm_medium=feed)

[Oct 4](https://hashnode.com/posts/weekly-devlog-5-tile-rotation-and-size/6ac201398e55c334812480c5)

### [Weekly Devlog 4: Placement and Inventory](https://atangames.hashnode.dev/weekly-devlog-4-placement-and-inventory?utm_source=hashnode&utm_medium=feed)

https://www.youtube.com/watch?v=GT40\_bQMpsQ I worked on a minecraft inspired way to place the tiles, using a inventory. Progress has been slow due to some unexpected bugs and a lot of work spend on o

2 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-4-placement-and-inventory?utm_source=hashnode&utm_medium=feed)

[Sep 27](https://hashnode.com/posts/weekly-devlog-4-placement-and-inventory/6ab9187f3c610645252fea47)

### [Weekly Devlog 3: Grid Based Builder](https://atangames.hashnode.dev/weekly-devlog-3-grid-based-builder?utm_source=hashnode&utm_medium=feed)

Unity mesh generation and urp lit gpu instancing

3 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-3-grid-based-builder?utm_source=hashnode&utm_medium=feed)

[Sep 20](https://hashnode.com/posts/weekly-devlog-3-grid-based-builder/6aaf9de8818edac66d020f6b)

### [Weekly Devlog 2: Lightning, Clouds and Effects](https://atangames.hashnode.dev/weekly-devlog-2-lightning-clouds-and-effects?utm_source=hashnode&utm_medium=feed)

https://www.youtube.com/watch?v=1xvAbLunLTc In order to make the game feel better and have a proper test environment, I worked on some systems that improve the overall game feel. I worked on: Clouds

8 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-2-lightning-clouds-and-effects?utm_source=hashnode&utm_medium=feed)

[Sep 13](https://hashnode.com/posts/weekly-devlog-2-lightning-clouds-and-effects/6aa65d4c0022d92150815888)

### [Weekly Devlog 1: Unity Physics Based Movement](https://atangames.hashnode.dev/weekly-devlog-1-unity-physics-based-movement?utm_source=hashnode&utm_medium=feed)

A Rigidbody based first person movement in Unity, with realistic physics.

6 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-1-unity-physics-based-movement?utm_source=hashnode&utm_medium=feed)

[Sep 6](https://hashnode.com/posts/weekly-devlog-1-unity-physics-based-movement/6a9d18d54a1cc46a3cc9365c)
