---
title: "Daniel (@lekrieg) | Hashnode"
description: "GameDev, Mid software engineer. Read the latest articles by Daniel on Hashnode."
url: "https://hashnode.com/@lekrieg"
---

@lekrieg

# Daniel

@lekrieg · Brazil · Joined January 2023

GameDev, Mid software engineer

### [Avalonia - Stylizing a templated control with different check and unchecked styles](https://doorsofstone.hashnode.dev/avalonia-stylizing-a-templated-control-with-different-check-and-unchecked-styles?utm_source=hashnode&utm_medium=feed)

In Avalonia there is the concept of templated control, which allows you to create your own components, overwrite existing ones and several other things. Normally you overwrite your component's template, via view or code behind and style whatever you ...

2 min read · [doorsofstone.hashnode.dev](https://doorsofstone.hashnode.dev/avalonia-stylizing-a-templated-control-with-different-check-and-unchecked-styles?utm_source=hashnode&utm_medium=feed)

[Apr 20, 2024](https://hashnode.com/posts/avalonia-stylizing-a-templated-control-with-different-check-and-unchecked-styles/6623d9be3b9476575f4dc4d7)

### [Measure elapsed time with chrono lib in C++](https://doorsofstone.hashnode.dev/measure-elapsed-time-with-chrono-lib-in-cpp?utm_source=hashnode&utm_medium=feed)

Chrono is a flexible collection of types that track time with varying degrees of precision. Here I show you how to use it to measure time spended.

2 min read · [doorsofstone.hashnode.dev](https://doorsofstone.hashnode.dev/measure-elapsed-time-with-chrono-lib-in-cpp?utm_source=hashnode&utm_medium=feed)

[Mar 7, 2023](https://hashnode.com/posts/measure-elapsed-time-with-chrono-lib-in-cpp/6406afb33aba4bc75e96dfa3)
