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Has anyone used Kubernetes to host match servers for a Real Time Multiplayer game?

Melvin's photo
Melvin
·Mar 26, 2017

In such a way that the pod would be scheduled when a Match is made, and taken down when the match ends. The pod would run a game server process which listens for incoming connections.

A match lasts for roughly 5-20 minutes and has 4-6 simultaneous players connected at a given time.