---
title: "Discussion on \"Adding a Sphere\" | Hashnode"
description: "Discussion on \"Adding a Sphere\". One commonly employed object in ray tracing is the sphere due to its straightforward ray intersection calculations.\nRay-Sphere Intersection\nFor a sphere centered at the origin with a radius of R, the equation representing the sphere is x^2 + y^2 + z^..."
url: "https://hashnode.com/posts/adding-a-sphere/647435f5b043eb0eaa8f8a4d"
---

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# [Adding a Sphere](https://raytracingmitit.hashnode.dev/adding-a-sphere?utm_source=hashnode&utm_medium=feed)

One commonly employed object in ray tracing is the sphere due to its straightforward ray intersection calculations. Ray-Sphere Intersection For a sphere centered at the origin with a radius of R, the equation representing the sphere is x^2 + y^2 + z^...

May 29, 2023 · 4 min read · raytracingmitit.hashnode.dev  
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-   [#cpp](https://hashnode.com/tag/cpp)
-   [#computer-graphics](https://hashnode.com/tag/computer-graphics)
-   [#raytracing](https://hashnode.com/tag/raytracing)

## Written by

[Gowtham Anandaraj](https://hashnode.com/@Gowtham02)

@Gowtham02

  
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