---
title: "Discussion on \"AppLovin vs Behavioral Audiences: Which Drives Better LTV for Puzzle Game UA\" | Hashnode"
description: "Discussion on \"AppLovin vs Behavioral Audiences: Which Drives Better LTV for Puzzle Game UA\". How AppLovin's algorithmic approach compares to behavioural audience seeding for puzzle game LTV. What each lever does and when to pull it."
url: "https://hashnode.com/posts/applovin-vs-behavioral-audiences-which-drives-better-ltv-for-puzzle-game-ua/69e142fac629bb2c59da4593"
---

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Discussion

# [AppLovin vs Behavioral Audiences: Which Drives Better LTV for Puzzle Game UA](https://blog.onmo.ai/applovin-vs-behavioral-audiences-which-drives-better-ltv-for-puzzle-game-ua?utm_source=hashnode&utm_medium=feed)

How AppLovin's algorithmic approach compares to behavioural audience seeding for puzzle game LTV. What each lever does and when to pull it.

Apr 16 · 5 min read · blog.onmo.ai  
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-   [#mobile-marketing](https://hashnode.com/tag/mobile-marketing)
-   [#mobile-gaming](https://hashnode.com/tag/mobile-gaming)
-   [#user-acquisition](https://hashnode.com/tag/user-acquisition)

## Written by

[Yara O](https://hashnode.com/@onmo-y)

@onmo-y

  
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