---
title: "Discussion on \"Building a Reusable WebGPU & Rust Engine: Part 4 — Implementing Depth Buffering and a Post-Processing Pass\" | Hashnode"
description: "Discussion on \"Building a Reusable WebGPU & Rust Engine: Part 4 — Implementing Depth Buffering and a Post-Processing Pass\". Upgrading to True 3DWith basic rendering working, the next milestone is rendering a proper 3D cube without visual artifacts like self-occlusion or inverted faces. To achieve this, our engine requires"
url: "https://hashnode.com/posts/building-a-reusable-webgpu-rust-engine-part-4-implementing-depth-buffering-and-a-post-processing-pass/6adcb34e940a4d04a922a2c2"
---

[Feed](https://hashnode.com/feed) /

Discussion

# [Building a Reusable WebGPU & Rust Engine: Part 4 — Implementing Depth Buffering and a Post-Processing Pass](https://data-generation.hashnode.dev/building-a-reusable-webgpu-rust-engine-part-4-implementing-depth-buffering-and-a-post-processing-pass?utm_source=hashnode&utm_medium=feed)

Upgrading to True 3DWith basic rendering working, the next milestone is rendering a proper 3D cube without visual artifacts like self-occlusion or inverted faces. To achieve this, our engine requires

Oct 24 · 4 min read · data-generation.hashnode.dev  
Read the article

-   [#ai](https://hashnode.com/tag/ai)
-   [#cg](https://hashnode.com/tag/cg)
-   [#rust](https://hashnode.com/tag/rust)
-   [#rendering](https://hashnode.com/tag/rendering)

## Written by

[J](https://hashnode.com/@jinch)

@jinch · Tokyo, Japan

  
[View profile](https://hashnode.com/@jinch)

## Responses

Markdown supported · ⌘↵ to post

No responses yet.
