---
title: "Discussion on \"Building an Endless Runner Game with Three.js, Mixamo, Vite, And PlanetScale - Part Two (The Running Scene)\" | Hashnode"
description: "Discussion on \"Building an Endless Runner Game with Three.js, Mixamo, Vite, And PlanetScale - Part Two (The Running Scene)\". This is the second article in a series titled \"Building an Endless Runner Game with Threejs, Mixamo, Netlify, and PlanetScale.\"\nThis tutorial series is divided into the following five sections:\n\nInitial Setup\n\nThe running scene\n\nMain Menu Scene\n\nThe ..."
url: "https://hashnode.com/posts/building-an-endless-runner-game-with-threejs-mixamo-vite-and-planetscale-part-two-the-running-scene/62e939eb92b7fd0a78c33619"
---

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# [Building an Endless Runner Game with Three.js, Mixamo, Vite, And PlanetScale - Part Two (The Running Scene)](https://kingdavvid.hashnode.dev/building-an-endless-runner-game-with-threejs-mixamo-vite-and-planetscale-part-two-the-running-scene?utm_source=hashnode&utm_medium=feed)

This is the second article in a series titled "Building an Endless Runner Game with Threejs, Mixamo, Netlify, and PlanetScale." This tutorial series is divided into the following five sections: Initial Setup The running scene Main Menu Scene The ...

Aug 1, 2022 · 48 min read · kingdavvid.hashnode.dev  
Updated Jan 7, 2023  
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-   [#threejs](https://hashnode.com/tag/threejs)
-   [#typescript](https://hashnode.com/tag/typescript)
-   [#game-development](https://hashnode.com/tag/game-development)
-   [#planetscalehackathon](https://hashnode.com/tag/planetscalehackathon)
-   [#planetscale](https://hashnode.com/tag/planetscale)

## Written by

[Temitope Olajide](https://hashnode.com/@temitope001)

@temitope001 · Lagos, Nigeria

  
[View profile](https://hashnode.com/@temitope001)

Tough bugs never last, tough programmers do

## Responses 2

Markdown supported · ⌘↵ to post

[FNAF Free](https://hashnode.com/@fnaffreeio)

[Sep 8](https://hashnode.com/posts/building-an-endless-runner-game-with-threejs-mixamo-vite-and-planetscale-part-two-the-running-scene/62e939eb92b7fd0a78c33619/comment/6a9fc071a5173615bfd227cd)

The running scene is a really interesting part of this project. I like the combination of Three.js with Mixamo for the character animation, while Vite keeps the development setup relatively straightforward. The way the scene is structured also makes it easier to see how an endless runner can be built step by step. Looking forward to seeing how the gameplay mechanics develop from here. [run 3](https://run3-online.io/)

[Huynh Luong](https://hashnode.com/@suhuynh2525)

[May 2, 2023](https://hashnode.com/posts/building-an-endless-runner-game-with-threejs-mixamo-vite-and-planetscale-part-two-the-running-scene/62e939eb92b7fd0a78c33619/comment/6450624e0190c9c71e91cbdb)

i have read here,

[kingdavvid.hashnode.dev/building-an-endless-runne…](https://kingdavvid.hashnode.dev/building-an-endless-runner-game-with-threejs-mixamo-vite-and-planetscale-part-two-the-running-scene#heading-different-ways-to-build-an-endless-runner-game)

your idea number 1, "The player and camera are moved forward while new objects are spawned in the game world ahead of them. As the player and camera pass these objects, they are removed from the screen to conserve system memory. This process ensures that there is always a new objects in front of the player and camera and none are left behind."

and i think about 1 game like metaverse. Hope you will make game has 1 map (like metaverse). Many thanks
