---
title: "Discussion on \"Engineering a Walkable City Twin on ArcGIS Maps SDK for Unreal Engine\" | Hashnode"
description: "Discussion on \"Engineering a Walkable City Twin on ArcGIS Maps SDK for Unreal Engine\". Teams usually come to a city twin with a rendering budget and a data problem. On the St. Louis historic district work, the rendering budget was never the constraint. The constraint was that a planner"
url: "https://hashnode.com/posts/engineering-a-walkable-city-twin-on-arcgis-maps-sdk-for-unreal-engine/6aec282bce1595c072a15a76"
---

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# [Engineering a Walkable City Twin on ArcGIS Maps SDK for Unreal Engine](https://aibuilding.hashnode.dev/engineering-a-walkable-city-twin-on-arcgis-maps-sdk-for-unreal-engine?utm_source=hashnode&utm_medium=feed)

Teams usually come to a city twin with a rendering budget and a data problem. On the St. Louis historic district work, the rendering budget was never the constraint. The constraint was that a planner

Nov 5 · 4 min read · aibuilding.hashnode.dev  
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-   [#digital-twin](https://hashnode.com/tag/digital-twin)
-   [#unreal-engine](https://hashnode.com/tag/unreal-engine)
-   [#architecture](https://hashnode.com/tag/architecture)
-   [#urban-planning](https://hashnode.com/tag/urban-planning)

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