---
title: "Discussion on \"Episode 2: Creating a scene management system\" | Hashnode"
description: "Discussion on \"Episode 2: Creating a scene management system\". Last time I created a control mechanism for my game that is based on the \"Finite State Machine\" design pattern. Also, I implemented an EventBus to let separate modules communicate without the need to couple them together. Building on that, my next st..."
url: "https://hashnode.com/posts/episode-2-creating-a-scene-management-system/6584cd74d1deed18f59f0ced"
---

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# [Episode 2: Creating a scene management system](https://banditbloodwyn.dev/episode-2-creating-a-scene-management-system?utm_source=hashnode&utm_medium=feed)

Last time I created a control mechanism for my game that is based on the "Finite State Machine" design pattern. Also, I implemented an EventBus to let separate modules communicate without the need to couple them together. Building on that, my next st...

Dec 21, 2023 · 6 min read · banditbloodwyn.dev  
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-   [#scene-management](https://hashnode.com/tag/scene-management)
-   [#monogame](https://hashnode.com/tag/monogame)
-   [#game-development](https://hashnode.com/tag/game-development)
-   [#architecture-design](https://hashnode.com/tag/architecture-design)
-   [#csharp](https://hashnode.com/tag/csharp)

## Written by

[Kevin “BanditBloodwyn” Eichenberg](https://hashnode.com/@BanditBloodwyn)

@BanditBloodwyn · Saxony, Germany

  
[View profile](https://hashnode.com/@BanditBloodwyn)

Creating Worlds, Coding Dreams: Discovering the World of Game Development with MonoGame

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