---
title: "Discussion on \"Generation and Render of 2D Map with Terrain in Dart + Flutter. (De)Serialization of Generated Map. Part 4.\" | Hashnode"
description: "Discussion on \"Generation and Render of 2D Map with Terrain in Dart + Flutter. (De)Serialization of Generated Map. Part 4.\". Introduction\n In previous post we finished all the logic related to generation of the map. To be able to apply this feature in  real game we need to save and restore the generated map. If we do not do this then each time player starts the game a new ..."
url: "https://hashnode.com/posts/generation-and-render-of-2d-map-with-terrain-in-dart-flutter-deserialization-of-generated-map-part-4/5f5fa58693fd9275f04d3be7"
---

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# [Generation and Render of 2D Map with Terrain in Dart + Flutter. (De)Serialization of Generated Map. Part 4.](https://gladimdim.org/generation-and-render-of-2d-map-with-terrain-in-dart-flutter-deserialization-of-generated-map-part-4?utm_source=hashnode&utm_medium=feed)

Introduction In previous post we finished all the logic related to generation of the map. To be able to apply this feature in real game we need to save and restore the generated map. If we do not do this then each time player starts the game a new ...

Sep 14, 2020 · 7 min read · gladimdim.org  
Updated Mar 27, 2021  
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## Written by

[Dmytro Gladkyi](https://hashnode.com/@dmytrogladkyi)

@dmytrogladkyi · Kyiv, Ukraine

  
[View profile](https://hashnode.com/@dmytrogladkyi)

Unity & Web Developer

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