---
title: "Discussion on \"Godot 4 Roguelike Course – Build a Complete Top-Down Action Game\" | Hashnode"
description: "Discussion on \"Godot 4 Roguelike Course – Build a Complete Top-Down Action Game\". A top-down action roguelite only works when combat feels sharp, rooms feel connected, and every run asks you to trade power for risk. Godot 4 has the tools for that, but most tutorials stop before tho"
url: "https://hashnode.com/posts/godot-4-roguelike-course-build-a-complete-top-down-action-game/6aedfb097070ca4b7e00e608"
---

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# [Godot 4 Roguelike Course – Build a Complete Top-Down Action Game](https://freecodecamp.org/news/godot-4-roguelike-course-build-a-complete-top-down-action-game?utm_source=hashnode&utm_medium=feed)

A top-down action roguelite only works when combat feels sharp, rooms feel connected, and every run asks you to trade power for risk. Godot 4 has the tools for that, but most tutorials stop before tho

6d ago · 2 min read · freecodecamp.org  
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## Written by

[Beau Carnes](https://hashnode.com/@beaucarnes)

@beaucarnes · Michigan

  
[View profile](https://hashnode.com/@beaucarnes)

I'm a teacher and developer with freeCodeCamp.org. I run the freeCodeCamp.org YouTube channel.

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