---
title: "Discussion on \"Godot Post-Processing Outline Shader\" | Hashnode"
description: "Discussion on \"Godot Post-Processing Outline Shader\". Changes in depth and normal vectors can be used to draw outlines around objects in a rendered scene. I've posted an example of one such method here:\n\nGitHub Repo: https://github.com/Vortex-Basis-LLC/Godot-VBG-Samples-Shaders\n\nSpecific Shader: https:/..."
url: "https://hashnode.com/posts/godot-post-processing-outline-shader/657894e3ab0dd7bb7aed0ad9"
---

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# [Godot Post-Processing Outline Shader](https://blog.vortexbasis.com/godot-post-processing-outline-shader?utm_source=hashnode&utm_medium=feed)

Changes in depth and normal vectors can be used to draw outlines around objects in a rendered scene. I've posted an example of one such method here: GitHub Repo: https://github.com/Vortex-Basis-LLC/Godot-VBG-Samples-Shaders Specific Shader: https:/...

Dec 12, 2023 · 4 min read · blog.vortexbasis.com  
Updated Apr 10, 2024  
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## Written by

[Caleb Doise](https://hashnode.com/@vortexbasis)

@vortexbasis · Virginia, US

  
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