---
title: "Discussion on \"GPU Instancing for Dense Game Worlds in Unity\" | Hashnode"
description: "Discussion on \"GPU Instancing for Dense Game Worlds in Unity\". When you are building a game world that needs to feel alive - dense forests, sprawling cities, battlefields with hundreds of units - you hit a fundamental rendering bottleneck long before your polygon"
url: "https://hashnode.com/posts/gpu-instancing-for-dense-game-worlds-in-unity/6ace493bb5f4be18bbf50ab6"
---

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# [GPU Instancing for Dense Game Worlds in Unity](https://ocean-view-games.hashnode.dev/gpu-instancing-for-dense-game-worlds-in-unity?utm_source=hashnode&utm_medium=feed)

When you are building a game world that needs to feel alive - dense forests, sprawling cities, battlefields with hundreds of units - you hit a fundamental rendering bottleneck long before your polygon

Oct 13 · 12 min read · ocean-view-games.hashnode.dev  
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## Written by

[Ocean View Games](https://hashnode.com/@ocean-view-games)

@ocean-view-games · London

  
[View profile](https://hashnode.com/@ocean-view-games)

UK Unity game development studio, led by a Unity Certified Expert and former Jagex developer.

Ocean View Games is a London-registered Unity development studio. We build games for clients, rebuild legacy games in Unity, and partner with agencies on white-label projects. Our director previously worked on RuneScape Mobile at Jagex. Here we share what we learn about Unity development and shipping games.

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