---
title: "Discussion on \"How I Built a Physics-Based Game with libGDX and Box2D\" | Hashnode"
description: "Discussion on \"How I Built a Physics-Based Game with libGDX and Box2D\". A breakdown of building a skill-based system using physics, limited actions, and Box2D"
url: "https://hashnode.com/posts/how-i-built-a-physics-based-game-with-libgdx-and-box2d/69cced4db504c4ed0a685d48"
---

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# [How I Built a Physics-Based Game with libGDX and Box2D](https://physicsgamedev.hashnode.dev/how-i-built-a-physics-based-game-with-libgdx-and-box2d?utm_source=hashnode&utm_medium=feed)

A breakdown of building a skill-based system using physics, limited actions, and Box2D

Apr 1 · 4 min read · physicsgamedev.hashnode.dev  
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-   [#libgdx](https://hashnode.com/tag/libgdx)
-   [#box2d](https://hashnode.com/tag/box2d)
-   [#gamedev](https://hashnode.com/tag/gamedev)
-   [#indiedev](https://hashnode.com/tag/indiedev)

## Written by

[Serhii](https://hashnode.com/@ushkalkamob)

@ushkalkamob · Dnipro, Ukraine

  
[View profile](https://hashnode.com/@ushkalkamob)

Indie gamedev. libGDX + Box2D. Physics-driven gameplay.

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