---
title: "Discussion on \"How to code performative projects with WebGL & Three.js - 5 3D performance tips\" | Hashnode"
description: "Discussion on \"How to code performative projects with WebGL & Three.js - 5 3D performance tips\". One of the main things to do while preparing a project with threejs is to target a 60fps experience, at least. Some users might even have configurations where the experience should run at a higher frame rate. There are to main factors that help us kn..."
url: "https://hashnode.com/posts/how-to-code-performative-projects-with-webgl-and-threejs-5-3d-performance-tips/60994db421068818a5c6447a"
---

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# [How to code performative projects with WebGL & Three.js - 5 3D performance tips](https://lucasacosta.hashnode.dev/how-to-code-performative-projects-with-webgl-and-threejs-5-3d-performance-tips?utm_source=hashnode&utm_medium=feed)

One of the main things to do while preparing a project with threejs is to target a 60fps experience, at least. Some users might even have configurations where the experience should run at a higher frame rate. There are to main factors that help us kn...

May 10, 2021 · 3 min read · lucasacosta.hashnode.dev  
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-   [#web-development](https://hashnode.com/tag/web-development)
-   [#webgl](https://hashnode.com/tag/webgl)
-   [#threejs](https://hashnode.com/tag/threejs)
-   [#performance](https://hashnode.com/tag/performance)

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[Lucas Acosta](https://hashnode.com/@LucasAcosta)

@LucasAcosta · Spain

  
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