---
title: "Discussion on \"How to Manage Scene References in Unity with Scriptable Objects\" | Hashnode"
description: "Discussion on \"How to Manage Scene References in Unity with Scriptable Objects\". Bridge the gap between Scenes and Strings with SceneObjects."
url: "https://hashnode.com/posts/how-to-manage-scene-references-in-unity-with-scriptable-objects/665f283a59fd182e29a5f94a"
---

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# [How to Manage Scene References in Unity with Scriptable Objects](https://blog.thebear.dev/how-to-manage-scene-references-in-unity-with-scriptable-objects?utm_source=hashnode&utm_medium=feed)

Bridge the gap between Scenes and Strings with SceneObjects.

Jun 4, 2024 · 3 min read · blog.thebear.dev  
Updated Feb 15, 2025  
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-   [#unity3d](https://hashnode.com/tag/unity3d)
-   [#unity](https://hashnode.com/tag/unity)
-   [#unity-engine](https://hashnode.com/tag/unity-engine)
-   [#csharp](https://hashnode.com/tag/csharp)
-   [#scene-management](https://hashnode.com/tag/scene-management)

## Written by

[Bear Evans](https://hashnode.com/@bear-evans)

@bear-evans · North Carolina, USA

  
[View profile](https://hashnode.com/@bear-evans)

Indie Game Developer

Bear is an American developer who loves making applications with quality user experience, whether it be utility or entertainment. When not building passion-project games in Unity, he builds utilities for himself and others to use. He enjoys learning about code patterns and architecture. When not working on code, Bear enjoys weightlifting, brewing ciders, walking the beach, and talking about himself in the third person.

## Responses

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[zgd](https://hashnode.com/@zhaoguodong)

[Jan 7, 2025](https://hashnode.com/posts/how-to-manage-scene-references-in-unity-with-scriptable-objects/665f283a59fd182e29a5f94a/comment/677cc1a668491a0cd4f6228f)

Who has the source code of a large multiplayer online mobile game that was completed within the last 5 years? This game must possess a carefully designed commercialization numerical system. I am willing to pay a high fee to purchase it for learning and research purposes. email:q791864008q@gmail.com. If the game meets our expectations, we are willing to pay an additional recognition fee in advance.

[zgd](https://hashnode.com/@zhaoguodong)

[Jan 4, 2025](https://hashnode.com/posts/how-to-manage-scene-references-in-unity-with-scriptable-objects/665f283a59fd182e29a5f94a/comment/6778d436a6f38fd09e2a33a8)

Who has the source code of a large multiplayer online mobile game that was completed within the last 5 years? This game must possess a carefully designed commercialization numerical system. I am willing to pay a high fee to purchase it for learning and research purposes. email:q791864008q@gmail.com. If the game meets our expectations, we are willing to pay an additional recognition fee in advance.
