---
title: "Discussion on \"How We Implemented 7-Language Live Voice Acting Inside an HTML5 Canvas Indie Game (V.E.T.O.R — A Ruptura)\" | Hashnode"
description: "Discussion on \"How We Implemented 7-Language Live Voice Acting Inside an HTML5 Canvas Indie Game (V.E.T.O.R — A Ruptura)\". Localization in indie games usually means translating menus and static subtitle files. While developing V.E.T.O.R — A Ruptura, a Brazilian PC/Windows action-adventure running on a custom HTML5 Canvas"
url: "https://hashnode.com/posts/how-we-implemented-7-language-live-voice-acting-inside-an-html5-canvas-indie-game-v-e-t-o-r-a-ruptura/6af8ad274912a81cff60526b"
---

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# [How We Implemented 7-Language Live Voice Acting Inside an HTML5 Canvas Indie Game (V.E.T.O.R — A Ruptura)](https://vetorgames.hashnode.dev/how-we-implemented-7-language-live-voice-acting-inside-an-html5-canvas-indie-game-v-e-t-o-r-a-ruptura?utm_source=hashnode&utm_medium=feed)

Localization in indie games usually means translating menus and static subtitle files. While developing V.E.T.O.R — A Ruptura, a Brazilian PC/Windows action-adventure running on a custom HTML5 Canvas

10h ago · 2 min read · vetorgames.hashnode.dev  
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## Written by

[Jonie Rangel](https://hashnode.com/@vetorgames)

@vetorgames

  
[View profile](https://hashnode.com/@vetorgames)

Indie game developer — V.E.T.O.R — A Ruptura

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