---
title: "Discussion on \"I built 60+ free browser tools for game devs. Here is what I learned.\" | Hashnode"
description: "Discussion on \"I built 60+ free browser tools for game devs. Here is what I learned.\". 63 free browser tools for game devs: pixel art, hit feel, particles and 2D rigging. How to use them and what testing in Godot and Unity taught me."
url: "https://hashnode.com/posts/i-built-60-free-browser-tools-for-game-devs-here-is-what-i-learned/6ae9d47cc3edb3255fba3c0d"
---

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Discussion

# [I built 60+ free browser tools for game devs. Here is what I learned.](https://tokensave.hashnode.dev/i-built-60-free-browser-tools-for-game-devs-here-is-what-i-learned?utm_source=hashnode&utm_medium=feed)

63 free browser tools for game devs: pixel art, hit feel, particles and 2D rigging. How to use them and what testing in Godot and Unity taught me.

Nov 3 · 4 min read · tokensave.hashnode.dev  
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-   [#gamedev](https://hashnode.com/tag/gamedev)
-   [#godot](https://hashnode.com/tag/godot)
-   [#webdev](https://hashnode.com/tag/webdev)

## Written by

[Jaehyun Cho](https://hashnode.com/@jonhisking)

@jonhisking · Seoul, South Korea

  
[View profile](https://hashnode.com/@jonhisking)

Tagline Indie developer from Korea · building TokenSave, a free AI token & API cost calculator in 34 languages

I'm an indie developer from South Korea. I build TokenSave (tokensave.app), a free, private calculator for AI tokens and API costs. It runs entirely in your browser and supports 34 languages. I like measuring how different languages tokenize, and how much that costs.

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