---
title: "Discussion on \"Keep one ground point when exporting eight-direction Blender sprites\" | Hashnode"
description: "Discussion on \"Keep one ground point when exporting eight-direction Blender sprites\". Export eight-direction sprites with a fixed ground anchor. A Blender example covering orthographic framing, pixel coordinates and PNG checks."
url: "https://hashnode.com/posts/keep-one-ground-point-when-exporting-eight-direction-blender-sprites/6ab0f9f353ae7bc7884dedf2"
---

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# [Keep one ground point when exporting eight-direction Blender sprites](https://donghao-tools.hashnode.dev/keep-one-ground-point-when-exporting-eight-direction-blender-sprites?utm_source=hashnode&utm_medium=feed)

Export eight-direction sprites with a fixed ground anchor. A Blender example covering orthographic framing, pixel coordinates and PNG checks.

Sep 21 · 3 min read · donghao-tools.hashnode.dev  
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-   [#blender](https://hashnode.com/tag/blender)
-   [#game-development](https://hashnode.com/tag/game-development)

## Written by

[Donghao Li](https://hashnode.com/@donghao-tools)

@donghao-tools

  
[View profile](https://hashnode.com/@donghao-tools)

I build small web tools and share practical notes on data cleanup, debugging, and reliable interfaces.

I make small, practical tools for messy data and everyday web tasks. Here I share working examples, debugging notes, and the choices behind them. My current projects include a browser-based product CSV cleaner and reproducible code-review examples.

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