---
title: "Discussion on \"Obfuscating Unity Game Assemblies: Mono, IL2CPP, and the Keep-Rules Serialization Demands\" | Hashnode"
description: "Discussion on \"Obfuscating Unity Game Assemblies: Mono, IL2CPP, and the Keep-Rules Serialization Demands\". Ship a Unity game built on the Mono scripting backend and you have, in effect, published your source code. The Assembly-CSharp.dll sitting in your player's Managed folder is ordinary .NET IL, and a de"
url: "https://hashnode.com/posts/obfuscating-unity-game-assemblies-mono-il2cpp-and-the-keep-rules-serialization-demands/6af3fbc0548143f99b52508e"
---

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# [Obfuscating Unity Game Assemblies: Mono, IL2CPP, and the Keep-Rules Serialization Demands](https://delta1labs.hashnode.dev/obfuscating-unity-game-assemblies-mono-il2cpp-and-the-keep-rules-serialization-demands?utm_source=hashnode&utm_medium=feed)

Ship a Unity game built on the Mono scripting backend and you have, in effect, published your source code. The Assembly-CSharp.dll sitting in your player's Managed folder is ordinary .NET IL, and a de

3d ago · 7 min read · delta1labs.hashnode.dev  
Updated 2h ago  
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-   [#obfuscation](https://hashnode.com/tag/obfuscation)
-   [#dotnet](https://hashnode.com/tag/dotnet)
-   [#unity](https://hashnode.com/tag/unity)

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