---
title: "Comment by Crownforge on \"Our hero is now a live 3D model that plays like a sprite\" | Hashnode"
description: "A crowd scene would be a useful followup to the single hero comparison. Can heroes with the same model and animation frame share one rendered cell, or does each"
url: "https://hashnode.com/posts/our-hero-is-now-a-live-3d-model-that-plays-like-a-sprite/6ae3da79305a3cebdfd253b9/comment/6ae460a0e8ce5279976364b4"
---

[Discussion](https://hashnode.com/posts/our-hero-is-now-a-live-3d-model-that-plays-like-a-sprite/6ae3da79305a3cebdfd253b9)

Comment [Our hero is now a live 3D model that plays like a sprite](https://hashnode.com/posts/our-hero-is-now-a-live-3d-model-that-plays-like-a-sprite/6ae3da79305a3cebdfd253b9)

[Crownforge](https://hashnode.com/@thecrownforge)

[Oct 30](https://hashnode.com/posts/our-hero-is-now-a-live-3d-model-that-plays-like-a-sprite/6ae3da79305a3cebdfd253b9/comment/6ae460a0e8ce5279976364b4)

A crowd scene would be a useful followup to the single hero comparison. Can heroes with the same model and animation frame share one rendered cell, or does each need its own render?
