---
title: "Discussion on \"Phase 2 Calibration: Per‑Category OOD Thresholds + Group‑Relative Reward Normalization in My Scene Compiler\" | Hashnode"
description: "Discussion on \"Phase 2 Calibration: Per‑Category OOD Thresholds + Group‑Relative Reward Normalization in My Scene Compiler\". I didn’t add per‑category OOD thresholds because it was academically elegant.\nI added them because my baseline runs were telling me the same story over and over: some prompt categories were systematically getting mis-gated by a single global uncertai..."
url: "https://hashnode.com/posts/phase-2-calibration-percategory-ood-thresholds-grouprelative-reward-normalization-in-my-scene-compiler/69b06c46b0b073f14fe9fa5f"
---

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Discussion

# [Phase 2 Calibration: Per‑Category OOD Thresholds + Group‑Relative Reward Normalization in My Scene Compiler](https://craftedbydaniel.hashnode.dev/phase-2-calibration-percategory-ood-thresholds-grouprelative-reward-normalization-in-my-scene-compiler?utm_source=hashnode&utm_medium=feed)

I didn’t add per‑category OOD thresholds because it was academically elegant. I added them because my baseline runs were telling me the same story over and over: some prompt categories were systematically getting mis-gated by a single global uncertai...

Mar 10 · 12 min read · craftedbydaniel.hashnode.dev  
Updated Mar 23  
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-   [#calibration](https://hashnode.com/tag/calibration)
-   [#mlsystems](https://hashnode.com/tag/mlsystems)
-   [#ooddetection](https://hashnode.com/tag/ooddetection)
-   [#typescript](https://hashnode.com/tag/typescript)

## Written by

[Daniel Anthony Romitelli Jr](https://hashnode.com/@romiteld)

@romiteld · East Aurora NY

  
[View profile](https://hashnode.com/@romiteld)

AI engineer. LLM agents, RAG, Azure AI Foundry, Python/TypeScript. Navy veteran. Builder of Scenematic, Pramaana, and production multi-agent systems. I write about what I actually ship.

Sr. AI Engineer &amp; Architect. Building deterministic, context-aware AI for enterprise production.

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