---
title: "Discussion on \"Pixel art from a 3D hero, no dithering: eight ways compared\" | Hashnode"
description: "Discussion on \"Pixel art from a 3D hero, no dithering: eight ways compared\". Shrinking a render isn't enough. Deciding per part, then per shade, is what makes it read as pixel art."
url: "https://hashnode.com/posts/pixel-art-from-a-3d-hero-no-dithering-eight-ways-compared/6af418120af57136d74eb943"
---

[Feed](https://hashnode.com/feed) /

Discussion

# [Pixel art from a 3D hero, no dithering: eight ways compared](https://blog.sprited.ai/pixel-art-from-a-3d-hero-no-dithering-eight-ways-compared?utm_source=hashnode&utm_medium=feed)

Shrinking a render isn't enough. Deciding per part, then per shade, is what makes it read as pixel art.

15h ago · 5 min read · blog.sprited.ai  
Read the article

-   [#pixel-art](https://hashnode.com/tag/pixel-art)
-   [#gamedev](https://hashnode.com/tag/gamedev)
-   [#threejs](https://hashnode.com/tag/threejs)

## Written by

[Sprited Dev](https://hashnode.com/@sprited)

@sprited

  
[View profile](https://hashnode.com/@sprited)

## Responses

Markdown supported · ⌘↵ to post

No responses yet.
