---
title: "Discussion on \"Pixelating a Sprute hero, and what the game renderer did to it\" | Hashnode"
description: "Discussion on \"Pixelating a Sprute hero, and what the game renderer did to it\". Sprute renders our heroes as 256 px, 8-direction sprite sheets. This week we tried making one of them, 0018, into real 128 px pixel art and dropping her into Materia, our voxel sandbox. The sheet part"
url: "https://hashnode.com/posts/pixelating-a-sprute-hero-and-what-the-game-renderer-did-to-it/6af3db89146110b6559c1fad"
---

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# [Pixelating a Sprute hero, and what the game renderer did to it](https://blog.sprited.ai/pixelating-a-sprute-hero-and-what-the-game-renderer-did-to-it?utm_source=hashnode&utm_medium=feed)

Sprute renders our heroes as 256 px, 8-direction sprite sheets. This week we tried making one of them, 0018, into real 128 px pixel art and dropping her into Materia, our voxel sandbox. The sheet part

19h ago · 6 min read · blog.sprited.ai  
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-   [#pixel-art](https://hashnode.com/tag/pixel-art)
-   [#gamedev](https://hashnode.com/tag/gamedev)

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