---
title: "Discussion on \"Rasterization from Scratch: How Triangles Become Pixels\" | Hashnode"
description: "Discussion on \"Rasterization from Scratch: How Triangles Become Pixels\". Why rasterization exists\nAt some point, all rendering boils down to a simple question:\n\nGiven a triangle, which pixels on the screen belong to it?\n\nGPUs answer this billions of times per second. But t"
url: "https://hashnode.com/posts/rasterization-from-scratch-how-triangles-become-pixels/69f110a410a70b3335f7228d"
---

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# [Rasterization from Scratch: How Triangles Become Pixels](https://vec4.hashnode.dev/rasterization-from-scratch-how-triangles-become-pixels?utm_source=hashnode&utm_medium=feed)

Why rasterization exists At some point, all rendering boils down to a simple question: Given a triangle, which pixels on the screen belong to it? GPUs answer this billions of times per second. But t

Apr 28 · 3 min read · vec4.hashnode.dev  
Updated May 3  
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-   [#computer-graphics](https://hashnode.com/tag/computer-graphics)
-   [#game-development](https://hashnode.com/tag/game-development)
-   [#rendering](https://hashnode.com/tag/rendering)
-   [#graphics](https://hashnode.com/tag/graphics)

## Written by

[Rounak Paul](https://hashnode.com/@rounakpaul)

@rounakpaul · Kolkata, India

  
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