---
title: "Discussion on \"Rust Audio Programming: Oscillator – Handle frequency changes smoothly [PART 2]\" | Hashnode"
description: "Discussion on \"Rust Audio Programming: Oscillator – Handle frequency changes smoothly [PART 2]\". Fix audio clicks in Rust by learning phase continuity. Smooth frequency changes with real-time sine wave synthesis and DSP basics."
url: "https://hashnode.com/posts/rust-audio-programming-oscillator-handle-frequency-changes-smoothly-part-2/695ea26a794ed53f93543acd"
---

[Feed](https://hashnode.com/feed) /

Discussion

# [Rust Audio Programming: Oscillator – Handle frequency changes smoothly \[PART 2\]](https://blog.paramako.com/rust-audio-programming-oscillator-handle-frequency-changes-smoothly-part-2?utm_source=hashnode&utm_medium=feed)

Fix audio clicks in Rust by learning phase continuity. Smooth frequency changes with real-time sine wave synthesis and DSP basics.

Jan 7 · 9 min read · blog.paramako.com  
Updated Jan 11  
Read the article

-   [#audio-programming](https://hashnode.com/tag/audio-programming)
-   [#digital-signal-processing](https://hashnode.com/tag/digital-signal-processing)
-   [#audio-processing](https://hashnode.com/tag/audio-processing)
-   [#rust](https://hashnode.com/tag/rust)
-   [#dsp](https://hashnode.com/tag/dsp)
-   [#audio](https://hashnode.com/tag/audio)

## Written by

[Yurii](https://hashnode.com/@paramako)

@paramako · Kyiv, Ukraine

  
[View profile](https://hashnode.com/@paramako)

rust audio maniac

Original Rustafarian from Kyiv, Ukraine 🇺🇦. Highloaded backend systems by day, audio synthesis by night. Building tools that scale and sound.

## Responses

Markdown supported · ⌘↵ to post

No responses yet.
