---
title: "Discussion on \"Three.js Exploded View: Explode a Real Multi-Part GLB (and What It Costs in Draw Calls)\" | Hashnode"
description: "Discussion on \"Three.js Exploded View: Explode a Real Multi-Part GLB (and What It Costs in Draw Calls)\". Build a Three.js exploded view from a Houdini GLB. Measured draw calls, first GPU completion and click-to-isolate costs for 10 to 200 parts."
url: "https://hashnode.com/posts/three-js-exploded-view-explode-a-real-multi-part-glb-and-what-it-costs-in-draw-calls/6af135a05c009f74ab2a1fe4"
---

[Feed](https://hashnode.com/feed) /

Discussion

# [Three.js Exploded View: Explode a Real Multi-Part GLB (and What It Costs in Draw Calls)](https://digitalgarden-alicia.hashnode.dev/three-js-exploded-view-explode-a-real-multi-part-glb-and-what-it-costs-in-draw-calls?utm_source=hashnode&utm_medium=feed)

Build a Three.js exploded view from a Houdini GLB. Measured draw calls, first GPU completion and click-to-isolate costs for 10 to 200 parts.

5d ago · 10 min read · digitalgarden-alicia.hashnode.dev  
Read the article

## Written by

[Alicia lu](https://hashnode.com/@alicialu)

@alicialu

  
[View profile](https://hashnode.com/@alicialu)

Notes from building Digital Garden by Alicia with Houdini and Three.js: procedural plants, WebGPU/WebGL, glTF, OpenUSD and measured browser experiments. Explore the garden: https://digitalgarden.si/ Original articles: https://digitalgarden.si/blog/

## Responses

Markdown supported · ⌘↵ to post

No responses yet.
