---
title: "Discussion on \"Two Float Arrays and a Function Call\" | Hashnode"
description: "Discussion on \"Two Float Arrays and a Function Call\". I spent a long stretch building the layer where a Unity WebGL build meets the JavaScript that drives the interface around it. Unity WebGL means Unity compiled to WebAssembly, which is the fact this en"
url: "https://hashnode.com/posts/two-float-arrays-and-a-function-call/6a7d35f1d69d1362f5113f71"
---

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# [Two Float Arrays and a Function Call](https://boundarylayer.hashnode.dev/two-float-arrays-and-a-function-call?utm_source=hashnode&utm_medium=feed)

I spent a long stretch building the layer where a Unity WebGL build meets the JavaScript that drives the interface around it. Unity WebGL means Unity compiled to WebAssembly, which is the fact this en

Aug 13 · 15 min read · boundarylayer.hashnode.dev  
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-   [#webassembly](https://hashnode.com/tag/webassembly)
-   [#unity](https://hashnode.com/tag/unity)
-   [#unity3d](https://hashnode.com/tag/unity3d)
-   [#unity-engine](https://hashnode.com/tag/unity-engine)
-   [#webgl](https://hashnode.com/tag/webgl)
-   [#performance](https://hashnode.com/tag/performance)

## Written by

[David Mkrtchian](https://hashnode.com/@davidmcarati)

@davidmcarati · Yerevan, Armenia

  
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Game Focused, Tech Guy

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