---
title: "#devlog articles | Hashnode"
description: "Explore 183 articles tagged #devlog on Hashnode. Tutorials, guides, and how-tos from the community."
url: "https://hashnode.com/tag/devlog"
---

Tag

# #devlog

183 posts · 5 followers

[Sneha Satapathy](https://hashnode.com/@sneha-satapathy) · [1d ago](https://hashnode.com/posts/my-first-game-jam-ludum-dare-60-the-last-signal/6af2dc1d36ffd8f16e6fe1f3)

### [My First Game Jam: Ludum Dare 60 – The Last Signal](https://delvia.hashnode.dev/my-first-game-jam-ludum-dare-60-the-last-signal?utm_source=hashnode&utm_medium=feed)

72 hours, a little leap of faith, a beachside game jam, and the beginning of a new journey

12 min read · [delvia.hashnode.dev](https://delvia.hashnode.dev/my-first-game-jam-ludum-dare-60-the-last-signal?utm_source=hashnode&utm_medium=feed)

[Polaris Space](https://hashnode.com/@polarisspace) · [Oct 1](https://hashnode.com/posts/pixel-farming-2-starts-development/6abde355b50f3ea4de1d891d)

### [Pixel Farming 2 starts development](https://pixel-farming-2.hashnode.dev/pixel-farming-2-starts-development?utm_source=hashnode&utm_medium=feed)

September 30, 2026

1 min read · [pixel-farming-2.hashnode.dev](https://pixel-farming-2.hashnode.dev/pixel-farming-2-starts-development?utm_source=hashnode&utm_medium=feed)

[Atan](https://hashnode.com/@atangames) · [Sep 27](https://hashnode.com/posts/weekly-devlog-4-placement-and-inventory/6ab9187f3c610645252fea47)

### [Weekly Devlog 4: Placement and Inventory](https://atangames.hashnode.dev/weekly-devlog-4-placement-and-inventory?utm_source=hashnode&utm_medium=feed)

https://www.youtube.com/watch?v=GT40\_bQMpsQ I worked on a minecraft inspired way to place the tiles, using a inventory. Progress has been slow due to some unexpected bugs and a lot of work spend on o

2 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-4-placement-and-inventory?utm_source=hashnode&utm_medium=feed)

[Atan](https://hashnode.com/@atangames) · [Sep 20](https://hashnode.com/posts/weekly-devlog-3-grid-based-builder/6aaf9de8818edac66d020f6b)

### [Weekly Devlog 3: Grid Based Builder](https://atangames.hashnode.dev/weekly-devlog-3-grid-based-builder?utm_source=hashnode&utm_medium=feed)

Unity mesh generation and urp lit gpu instancing

3 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-3-grid-based-builder?utm_source=hashnode&utm_medium=feed)

[Atan](https://hashnode.com/@atangames) · [Sep 13](https://hashnode.com/posts/weekly-devlog-2-lightning-clouds-and-effects/6aa65d4c0022d92150815888)

### [Weekly Devlog 2: Lightning, Clouds and Effects](https://atangames.hashnode.dev/weekly-devlog-2-lightning-clouds-and-effects?utm_source=hashnode&utm_medium=feed)

https://www.youtube.com/watch?v=1xvAbLunLTc In order to make the game feel better and have a proper test environment, I worked on some systems that improve the overall game feel. I worked on: Clouds

8 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-2-lightning-clouds-and-effects?utm_source=hashnode&utm_medium=feed)

[Harrison Fenton-Fearn](https://hashnode.com/@harrifent) · [Sep 11](https://hashnode.com/posts/dev-log-0-getting-on-the-bike/6aa3c7551471bd33388c3edc)

### [Dev Log #0 - Getting on the bike](https://bike-flipping-sim.hashnode.dev/dev-log-0-getting-on-the-bike?utm_source=hashnode&utm_medium=feed)

The first post for the development log of a new bike flipping simulator game set in an Amsterdam style city.

3 min read · [bike-flipping-sim.hashnode.dev](https://bike-flipping-sim.hashnode.dev/dev-log-0-getting-on-the-bike?utm_source=hashnode&utm_medium=feed)

[Younes Merzouka](https://hashnode.com/@ymerzouka) · [Aug 19](https://hashnode.com/posts/the-start/6a85e87791b5788d66d741b5)

### [The Start](https://younes-merzouka.hashnode.dev/the-start?utm_source=hashnode&utm_medium=feed)

Introduction Hello!!! So I decided to learn a bit more about CI/CD pipelines, and what better way to learn about them than to create your own!!! However, I also wanted to add my own spin to it: integr

2 min read · [younes-merzouka.hashnode.dev](https://younes-merzouka.hashnode.dev/the-start?utm_source=hashnode&utm_medium=feed)

[Y-NOT](https://hashnode.com/@ynot) · [Aug 19](https://hashnode.com/posts/why-we-started-this-devlog-edge-ai-hardware-integration-beyond-distribution/6a855096e62d4d27c5317012)

### [Why we started this devlog — Edge AI hardware integration, beyond distribution](https://ynot.hashnode.dev/why-we-started-this-devlog-edge-ai-hardware-integration-beyond-distribution?utm_source=hashnode&utm_medium=feed)

Most Edge AI content stops at the chip. We go further — into wiring, thermal testing, and real integration work.

4 min read · [ynot.hashnode.dev](https://ynot.hashnode.dev/why-we-started-this-devlog-edge-ai-hardware-integration-beyond-distribution?utm_source=hashnode&utm_medium=feed)

[Sukalyan Roy](https://hashnode.com/@Suka03) · [Aug 8](https://hashnode.com/posts/discovering-rags-4-project-updates-all-the-way/6a76c5d4bbe5a823af60b137)

### [Discovering RAGs 4: Project updates all the way](https://sukalyanroy.hashnode.dev/discovering-rags-4-project-updates-all-the-way?utm_source=hashnode&utm_medium=feed)

Building the core logic was fun, but making it robust enough that it doesn't freeze your computer is the real challenge.

8 min read · [sukalyanroy.hashnode.dev](https://sukalyanroy.hashnode.dev/discovering-rags-4-project-updates-all-the-way?utm_source=hashnode&utm_medium=feed)

[Eyeseminal](https://hashnode.com/@eyeseminal) · [Jul 14](https://hashnode.com/posts/dev-log-1/6a56b3a43adeb8d937d161f4)

### [Dev Log #1](https://modular-game-engine.hashnode.dev/dev-log-1?utm_source=hashnode&utm_medium=feed)

New Here? Check out the About the Project page! I had the client page served via the flask server that was also the python backend at the start. This made it quite difficult to figure out what was ac

1 min read · [modular-game-engine.hashnode.dev](https://modular-game-engine.hashnode.dev/dev-log-1?utm_source=hashnode&utm_medium=feed)
