---
title: "#game-design articles | Hashnode"
description: "Explore 284 articles tagged #game-design on Hashnode. Tutorials, guides, and how-tos from the community."
url: "https://hashnode.com/tag/game-design"
---

Tag

# #game-design

284 posts · 63 followers

[Rahim Khan](https://hashnode.com/@rahimkhan3301) · [Oct 25](https://hashnode.com/posts/we-let-a-random-tapper-decide-how-hard-each-level-of-our-cat-puzzle-game-is/6ade13fa1c09b9fd0c9f55cc)

### [We let a random tapper decide how hard each level of our cat puzzle game is](https://rahimkhan3301.hashnode.dev/we-let-a-random-tapper-decide-how-hard-each-level-of-our-cat-puzzle-game-is?utm_source=hashnode&utm_medium=feed)

Kitten Box Parade has 150 levels. We made the first 10 by hand. A program made the rest, and it judges how hard a level is with an odd yardstick: how often a player who taps completely at random would

5 min read · [rahimkhan3301.hashnode.dev](https://rahimkhan3301.hashnode.dev/we-let-a-random-tapper-decide-how-hard-each-level-of-our-cat-puzzle-game-is?utm_source=hashnode&utm_medium=feed)

[Play Chess Online](https://hashnode.com/@quessgaming) · [Oct 13](https://hashnode.com/posts/title-rewriting-the-matrix-the-engineering-and-psychology-of-4-player-strategy-grid-games/6ace83c65d7324b5a55ba95e)

### [Title: Rewriting the Matrix: The Engineering and Psychology of 4-Player Strategy Grid Games](https://quessgaming.hashnode.dev/title-rewriting-the-matrix-the-engineering-and-psychology-of-4-player-strategy-grid-games?utm_source=hashnode&utm_medium=feed)

Quess Gaming is a four-player strategy experience featuring BaQuammom, Quess, and CheQuers that is inspired by backgammon, chess, and checkers.

3 min read · [quessgaming.hashnode.dev](https://quessgaming.hashnode.dev/title-rewriting-the-matrix-the-engineering-and-psychology-of-4-player-strategy-grid-games?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Sep 19](https://hashnode.com/posts/match-3-home-renovation-game-unity/6aaed0126bc4c3d7fe7ad422)

### [Building a Match-3 Home Renovation Game in Unity: The Systems Behind the "Design Meets Puzzle" Genre](https://unitysourcecode.hashnode.dev/match-3-home-renovation-game-unity?utm_source=hashnode&utm_medium=feed)

A practical breakdown of the board logic, renovation progression, and monetization architecture behind match-3 home design games

13 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/match-3-home-renovation-game-unity?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Aug 31](https://hashnode.com/posts/building-idle-tycoon-games-in-unity-a-technical-deep-dive-into-incremental-systems-for-2026/6a95c0b3d35de7c6892bd4ef)

### [Building Idle Tycoon Games in Unity: A Technical Deep Dive into Incremental Systems for 2026](https://unitysourcecode.hashnode.dev/building-idle-tycoon-games-in-unity-a-technical-deep-dive-into-incremental-systems-for-2026?utm_source=hashnode&utm_medium=feed)

Learn How to Build Offline Progress, Incremental Income, Automation, and Upgrade Systems in Unity

10 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/building-idle-tycoon-games-in-unity-a-technical-deep-dive-into-incremental-systems-for-2026?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Aug 26](https://hashnode.com/posts/the-design-and-code-behind-helix-jump-style-games-a-deep-dive-into-indirect-control-mechanics/6a8f26899736b30a59cd1f8f)

### [The Design and Code Behind Helix Jump-Style Games: A Deep Dive Into Indirect Control Mechanics](https://unitysourcecode.hashnode.dev/the-design-and-code-behind-helix-jump-style-games-a-deep-dive-into-indirect-control-mechanics?utm_source=hashnode&utm_medium=feed)

How Helix Jump-Style Games Use Indirect Control Mechanics

11 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/the-design-and-code-behind-helix-jump-style-games-a-deep-dive-into-indirect-control-mechanics?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Aug 24](https://hashnode.com/posts/building-an-idle-tycoon-game-in-unity-a-technical-look-at-systems-driven-game-design/6a8c8e9101030e5c102e1e22)

### [Building an Idle Tycoon Game in Unity: A Technical Look at Systems-Driven Game Design](https://unitysourcecode.hashnode.dev/building-an-idle-tycoon-game-in-unity-a-technical-look-at-systems-driven-game-design?utm_source=hashnode&utm_medium=feed)

From Manual Production to Full Automation: Designing Idle Progression in Unity

11 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/building-an-idle-tycoon-game-in-unity-a-technical-look-at-systems-driven-game-design?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Aug 22](https://hashnode.com/posts/building-a-mobile-shooting-game-in-unity-architecture-performance-and-what-to-look-for-in-source-code/6a89e58650eb8cfd4ab7a96c)

### [Building a Mobile Shooting Game in Unity: Architecture, Performance, and What to Look for in Source Code](https://unitysourcecode.hashnode.dev/building-a-mobile-shooting-game-in-unity-architecture-performance-and-what-to-look-for-in-source-code?utm_source=hashnode&utm_medium=feed)

A practical breakdown of hit detection, object pooling, touch controls, enemy AI, and the key things to evaluate before choosing a Unity shooting game source code.

11 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/building-a-mobile-shooting-game-in-unity-architecture-performance-and-what-to-look-for-in-source-code?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Aug 15](https://hashnode.com/posts/building-a-real-time-multiplayer-board-game-in-unity-an-architecture-breakdown-using-ludo-as-a-case-study/6a80a224c7c9e85d40bf461b)

### [Building a Real-Time Multiplayer Board Game in Unity: An Architecture Breakdown Using Ludo as a Case Study](https://unitysourcecode.hashnode.dev/building-a-real-time-multiplayer-board-game-in-unity-an-architecture-breakdown-using-ludo-as-a-case-study?utm_source=hashnode&utm_medium=feed)

A technical look at how real-time multiplayer board games are structured in Unity — network sync, AI opponents, monetization architecture, and the engineering decisions that separate a functional prototype from a publishable game

12 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/building-a-real-time-multiplayer-board-game-in-unity-an-architecture-breakdown-using-ludo-as-a-case-study?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Jul 26](https://hashnode.com/posts/choosing-your-core-loop-before-you-touch-unity-a-framework-i-wish-i-d-had-earlier/6a66504eafec7dffca8b7616)

### [Choosing Your Core Loop Before You Touch Unity: A Framework I Wish I'd Had Earlier](https://unitysourcecode.hashnode.dev/choosing-your-core-loop-before-you-touch-unity-a-framework-i-wish-i-d-had-earlier?utm_source=hashnode&utm_medium=feed)

Learn how to design a strong core gameplay loop before opening Unity and build games that are easier to finish, polish, and publish.

12 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/choosing-your-core-loop-before-you-touch-unity-a-framework-i-wish-i-d-had-earlier?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Jul 7](https://hashnode.com/posts/structuring-a-unity-project-for-multi-reskin-reuse-a-practical-architecture-guide/6a4d42bea63f05e85ede09e2)

### [Structuring a Unity Project for Multi-Reskin Reuse: A Practical Architecture Guide](https://unitysourcecode.hashnode.dev/structuring-a-unity-project-for-multi-reskin-reuse-a-practical-architecture-guide?utm_source=hashnode&utm_medium=feed)

Learn how to build a modular Unity project architecture that supports multiple game reskins, reduces development time, simplifies maintenance, and helps you launch new mobile games faster.

11 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/structuring-a-unity-project-for-multi-reskin-reuse-a-practical-architecture-guide?utm_source=hashnode&utm_medium=feed)
