---
title: "#pygame articles | Hashnode"
description: "Explore 36 articles tagged #pygame on Hashnode. Tutorials, guides, and how-tos from the community."
url: "https://hashnode.com/tag/pygame"
---

Tag

# #pygame

36 posts · 10 followers

[Noomklaw](https://hashnode.com/@Noomklaw) · [Feb 12](https://hashnode.com/posts/arcade/698d624ba0ad3bcf71ab4a2d)

### [🕹️ The Noomklaw.com Python Arcade](https://noomklaw.com/arcade?utm_source=hashnode&utm_medium=feed)

Welcome to my collection of web-based games! Every project here was built from scratch using Python and Pygame, then optimized for your browser using asyncio and pygbag. Play them here: http://nkarcade.noomklaw.com/ 🚀 The Games Cubit Cart A unique ...

2 min read · [noomklaw.com](https://noomklaw.com/arcade?utm_source=hashnode&utm_medium=feed)

[Peter Witham](https://hashnode.com/@pwitham) · [Dec 29, 2025](https://hashnode.com/posts/fun-with-pygame/69522ae6c5c654317da7ca87)

### [Fun with Pygame](https://compiledev.com/fun-with-pygame?utm_source=hashnode&utm_medium=feed)

I tried Pygame, and it went much more easily and quickly than I expected. I even did it on a live stream.

2 min read · [compiledev.com](https://compiledev.com/fun-with-pygame?utm_source=hashnode&utm_medium=feed)

[Cameron Penna](https://hashnode.com/@Cambotz) · [Dec 25, 2025](https://hashnode.com/posts/pksinew-devlog-8-embedding-mgba-and-switching-between-game-and-sinew/694d245966354d126c548361)

### [PKsinew Devlog # 8: Embedding mGBA and Switching Between Game and Sinew](https://pksinew.hashnode.dev/pksinew-devlog-8-embedding-mgba-and-switching-between-game-and-sinew?utm_source=hashnode&utm_medium=feed)

Embedding mGBA, unifying controls, and making Sinew feel like a system

4 min read · [pksinew.hashnode.dev](https://pksinew.hashnode.dev/pksinew-devlog-8-embedding-mgba-and-switching-between-game-and-sinew?utm_source=hashnode&utm_medium=feed)

[Cameron Penna](https://hashnode.com/@Cambotz) · [Dec 23, 2025](https://hashnode.com/posts/pksinew-devlog-7-the-summary-screen-and-the-first-pokemon-transfer/694a6966d6b28ca7dfcf73a8)

### [PKsinew Devlog # 7: The Summary Screen and the First Pokémon Transfer](https://pksinew.hashnode.dev/pksinew-devlog-7-the-summary-screen-and-the-first-pokemon-transfer?utm_source=hashnode&utm_medium=feed)

The last parser standing before Pokémon could finally move.

3 min read · [pksinew.hashnode.dev](https://pksinew.hashnode.dev/pksinew-devlog-7-the-summary-screen-and-the-first-pokemon-transfer?utm_source=hashnode&utm_medium=feed)

[Cameron Penna](https://hashnode.com/@Cambotz) · [Dec 14, 2025](https://hashnode.com/posts/pksinew-devlog-4-hoenn-more-like-noenn-ux-pc-boxes-and-why-everything-suddenly-broke/693e0fa397b6e832eb7f5073)

### [PKsinew Devlog # 4: Hoenn? More Like Noenn (UX, PC Boxes, and Why Everything Suddenly Broke)](https://pksinew.hashnode.dev/pksinew-devlog-4-hoenn-more-like-noenn-ux-pc-boxes-and-why-everything-suddenly-broke?utm_source=hashnode&utm_medium=feed)

(Retroactive entry — the point where Sinew started to feel like an actual application.)

4 min read · [pksinew.hashnode.dev](https://pksinew.hashnode.dev/pksinew-devlog-4-hoenn-more-like-noenn-ux-pc-boxes-and-why-everything-suddenly-broke?utm_source=hashnode&utm_medium=feed)

[Cameron Penna](https://hashnode.com/@Cambotz) · [Dec 12, 2025](https://hashnode.com/posts/pksinew-devlog-2-from-a-simple-mockup-to-okay-i-guess-im-making-my-own-save-parser/693bfc1c675aa6305180608c)

### [PKsinew Devlog # 2: From a Simple Mockup to “Okay… I Guess I’m Making My Own Save Parser”](https://pksinew.hashnode.dev/pksinew-devlog-2-from-a-simple-mockup-to-okay-i-guess-im-making-my-own-save-parser?utm_source=hashnode&utm_medium=feed)

A retroactive look at how Sinew evolved from a quick HTML Pokédex mockup to a Pygame prototype — and why I had to write my own GBA save parser.

3 min read · [pksinew.hashnode.dev](https://pksinew.hashnode.dev/pksinew-devlog-2-from-a-simple-mockup-to-okay-i-guess-im-making-my-own-save-parser?utm_source=hashnode&utm_medium=feed)

[RIeL](https://hashnode.com/@gabrielhizkiabs) · [Oct 2, 2025](https://hashnode.com/posts/maze-ai-solver-koleksi-implementasi-algoritma-pathfinding-untuk-labirin/68de77df99a8566f19781e20)

### [Maze AI Solver: Koleksi Implementasi Algoritma Pathfinding untuk Labirin](https://gabrielcode.hashnode.dev/maze-ai-solver-koleksi-implementasi-algoritma-pathfinding-untuk-labirin?utm_source=hashnode&utm_medium=feed)

Using Python for Maze Pathfinding Algorithm Implementations

27 min read · [gabrielcode.hashnode.dev](https://gabrielcode.hashnode.dev/maze-ai-solver-koleksi-implementasi-algoritma-pathfinding-untuk-labirin?utm_source=hashnode&utm_medium=feed)

[Darshan Joshi](https://hashnode.com/@dartionjoshi20) · [Jun 22, 2025](https://hashnode.com/posts/my-first-ai-powered-game-a-retro-cricket-adventure-with-amazon-q/68581686ab030ca7363fd091)

### [My First AI-Powered Game: A Retro Cricket Adventure with Amazon Q](https://dartionjoshi.hashnode.dev/my-first-ai-powered-game-a-retro-cricket-adventure-with-amazon-q?utm_source=hashnode&utm_medium=feed)

How Amazon Q Developer CLI Became My Co-Pilot in Bringing Pixelated Fun to Life.

10 min read · [dartionjoshi.hashnode.dev](https://dartionjoshi.hashnode.dev/my-first-ai-powered-game-a-retro-cricket-adventure-with-amazon-q?utm_source=hashnode&utm_medium=feed)

[D A GURUPRIYAN](https://hashnode.com/@AIWiz07) · [Jun 19, 2025](https://hashnode.com/posts/building-a-retro-game-with-amazon-q-cli/685419d6682749071d24c6c6)

### [🎮Building a Retro Game with Amazon Q CLI](https://planbinsights.hashnode.dev/building-a-retro-game-with-amazon-q-cli?utm_source=hashnode&utm_medium=feed)

Discover how I created Cube Runner ‘84, a Geometry Dash-style retro game, using Amazon Q CLI and Pygame — all through simple AI prompts in the terminal.

4 min read · [planbinsights.hashnode.dev](https://planbinsights.hashnode.dev/building-a-retro-game-with-amazon-q-cli?utm_source=hashnode&utm_medium=feed)

[Le Vu](https://hashnode.com/@vulct) · [Jun 17, 2025](https://hashnode.com/posts/how-i-built-a-memory-game-using-amazon-q-cli-and-pygame/6850fb252ce02c2519ba1708)

### [How I Built a Memory Game Using Amazon Q CLI and PyGame](https://vulct.hashnode.dev/how-i-built-a-memory-game-using-amazon-q-cli-and-pygame?utm_source=hashnode&utm_medium=feed)

TL;DR: I asked Amazon Q CLI to build a memory card game in Python. It said “sure,” and gave me working code with a score system, restart logic, and zero stack overflow searches. PyGame + AI pair-programming = actual magic. Code, screenshots, bugs, an...

4 min read · [vulct.hashnode.dev](https://vulct.hashnode.dev/how-i-built-a-memory-game-using-amazon-q-cli-and-pygame?utm_source=hashnode&utm_medium=feed)
