---
title: "#raytracing articles | Hashnode"
description: "Explore 6 articles tagged #raytracing on Hashnode. Tutorials, guides, and how-tos from the community."
url: "https://hashnode.com/tag/raytracing"
---

Tag

# #raytracing

6 posts · 1 followers

[vikas sharma](https://hashnode.com/@vikasty) · [Oct 15](https://hashnode.com/posts/quadro-rtx-8000-a-technical-guide-to-professional-gpu-selection/6ad0affc904f1e09ac2ba9c4)

### [QUADRO RTX 8000: A Technical Guide to Professional GPU Selection](https://vkdigiservices.hashnode.dev/quadro-rtx-8000-a-technical-guide-to-professional-gpu-selection?utm_source=hashnode&utm_medium=feed)

A practical framework for evaluating workstation GPUs for rendering, visualization, and technical applications.

5 min read · [vkdigiservices.hashnode.dev](https://vkdigiservices.hashnode.dev/quadro-rtx-8000-a-technical-guide-to-professional-gpu-selection?utm_source=hashnode&utm_medium=feed)

[Scott Boudreaux](https://hashnode.com/@scottcjn) · [Aug 20](https://hashnode.com/posts/real-time-raytracing-on-a-nintendo-64-with-every-frame-rate-a-measured-number/6a8744130c227a7fb2ad2770)

### [Real-Time Raytracing on a Nintendo 64, With Every Frame Rate a Measured Number](https://elyanlabs.hashnode.dev/real-time-raytracing-on-a-nintendo-64-with-every-frame-rate-a-measured-number?utm_source=hashnode&utm_medium=feed)

We put a resident raytracer on 1996 silicon: a 93.75 MHz VR4300 and the RSP vector unit. Float beats fixed point by 29% (the 'N64 has no FPU' folklore is wrong)

9 min read · [elyanlabs.hashnode.dev](https://elyanlabs.hashnode.dev/real-time-raytracing-on-a-nintendo-64-with-every-frame-rate-a-measured-number?utm_source=hashnode&utm_medium=feed)

[Scott Boudreaux](https://hashnode.com/@scottcjn) · [Aug 20](https://hashnode.com/posts/pov-ray-was-never-slow-it-was-asleep-how-we-took-a-raytracer-from-14-to-140-fps/6a87440fe1d5023eed8a7a83)

### [POV-Ray Was Never Slow. It Was Asleep: How We Took a Raytracer From 1.4 to 140 fps](https://elyanlabs.hashnode.dev/pov-ray-was-never-slow-it-was-asleep-how-we-took-a-raytracer-from-14-to-140-fps?utm_source=hashnode&utm_medium=feed)

Everyone knows you can't raytrace a game on the CPU with POV-Ray. We measured it: parse 5 ms, trace 6 ms, 690 ms of process lifecycle and sleep() loops. Cutting

7 min read · [elyanlabs.hashnode.dev](https://elyanlabs.hashnode.dev/pov-ray-was-never-slow-it-was-asleep-how-we-took-a-raytracer-from-14-to-140-fps?utm_source=hashnode&utm_medium=feed)

[Phani Kumar](https://hashnode.com/@sneakyRat) · [Mar 29, 2025](https://hashnode.com/posts/why-ray-tracing-is-slow-and-why-were-about-to-break-it/67e775461a1deb3e1322b4f3)

### [Why Ray Tracing is Slow (and Why We’re About to Break It)](https://reinventing-ray-tracinga-new-era-begins.hashnode.dev/why-ray-tracing-is-slow-and-why-were-about-to-break-it?utm_source=hashnode&utm_medium=feed)

Explore why traditional ray tracing is slow and discover a groundbreaking approach that could revolutionize real-time photorealistic rendering using AI.

6 min read · [reinventing-ray-tracinga-new-era-begins.hashnode.dev](https://reinventing-ray-tracinga-new-era-begins.hashnode.dev/why-ray-tracing-is-slow-and-why-were-about-to-break-it?utm_source=hashnode&utm_medium=feed)

[Sagnik Mandal](https://hashnode.com/@cynik) · [Oct 9, 2024](https://hashnode.com/posts/lets-make-a-ray-tracer-in-go/6706b93f278c131cc6d1a478)

### [Let's make a Ray Tracer (in Go)](https://blogs.copsiitbhu.co.in/lets-make-a-ray-tracer-in-go?utm_source=hashnode&utm_medium=feed)

because why not?

6 min read · [blogs.copsiitbhu.co.in](https://blogs.copsiitbhu.co.in/lets-make-a-ray-tracer-in-go?utm_source=hashnode&utm_medium=feed)

[1](https://hashnode.com/posts/lets-make-a-ray-tracer-in-go/6706b93f278c131cc6d1a478)

[Coder of the Cellar](https://hashnode.com/@GaelC) · [Mar 10, 2024](https://hashnode.com/posts/how-to-0-to-rtx-in-20-lines-of-code/65eda2c24581ae52b2c2a1a3)

### [How to 0-to-RTX in 20 lines of code](https://coderofthecellar.hashnode.dev/how-to-0-to-rtx-in-20-lines-of-code?utm_source=hashnode&utm_medium=feed)

and not die tryin'

6 min read · [coderofthecellar.hashnode.dev](https://coderofthecellar.hashnode.dev/how-to-0-to-rtx-in-20-lines-of-code?utm_source=hashnode&utm_medium=feed)

[Gowtham Anandaraj](https://hashnode.com/@Gowtham02) · [May 29, 2023](https://hashnode.com/posts/adding-a-sphere/647435f5b043eb0eaa8f8a4d)

### [Adding a Sphere](https://raytracingmitit.hashnode.dev/adding-a-sphere?utm_source=hashnode&utm_medium=feed)

One commonly employed object in ray tracing is the sphere due to its straightforward ray intersection calculations. Ray-Sphere Intersection For a sphere centered at the origin with a radius of R, the equation representing the sphere is x^2 + y^2 + z^...

4 min read · [raytracingmitit.hashnode.dev](https://raytracingmitit.hashnode.dev/adding-a-sphere?utm_source=hashnode&utm_medium=feed)
