---
title: "#scene-management articles | Hashnode"
description: "Explore 3 articles tagged #scene-management on Hashnode. Tutorials, guides, and how-tos from the community."
url: "https://hashnode.com/tag/scene-management"
---

Tag

# #scene-management

3 posts · 0 followers

[Platwo](https://hashnode.com/@Platwo) · [Dec 10, 2024](https://hashnode.com/posts/order-independent-transparency/675862cff75ca180c2947218)

### [Order Independent Transparency](https://indiegamescreation.hashnode.dev/order-independent-transparency?utm_source=hashnode&utm_medium=feed)

A breakdown of how I implemented order independent transparency into my custom engine.

15 min read · [indiegamescreation.hashnode.dev](https://indiegamescreation.hashnode.dev/order-independent-transparency?utm_source=hashnode&utm_medium=feed)

[Bear Evans](https://hashnode.com/@bear-evans) · [Jun 4, 2024](https://hashnode.com/posts/how-to-manage-scene-references-in-unity-with-scriptable-objects/665f283a59fd182e29a5f94a)

### [How to Manage Scene References in Unity with Scriptable Objects](https://blog.thebear.dev/how-to-manage-scene-references-in-unity-with-scriptable-objects?utm_source=hashnode&utm_medium=feed)

Bridge the gap between Scenes and Strings with SceneObjects.

3 min read · [blog.thebear.dev](https://blog.thebear.dev/how-to-manage-scene-references-in-unity-with-scriptable-objects?utm_source=hashnode&utm_medium=feed)

[Kevin “BanditBloodwyn” Eichenberg](https://hashnode.com/@BanditBloodwyn) · [Dec 21, 2023](https://hashnode.com/posts/episode-2-creating-a-scene-management-system/6584cd74d1deed18f59f0ced)

### [Episode 2: Creating a scene management system](https://banditbloodwyn.dev/episode-2-creating-a-scene-management-system?utm_source=hashnode&utm_medium=feed)

Last time I created a control mechanism for my game that is based on the "Finite State Machine" design pattern. Also, I implemented an EventBus to let separate modules communicate without the need to couple them together. Building on that, my next st...

6 min read · [banditbloodwyn.dev](https://banditbloodwyn.dev/episode-2-creating-a-scene-management-system?utm_source=hashnode&utm_medium=feed)
