---
title: "#unity3d articles | Hashnode"
description: "Unity is a cross-platform game engine developed by Unity Technologies. Read the latest #unity3d articles and tutorials on Hashnode."
url: "https://hashnode.com/tag/unity3d"
---

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# #unity3d

247 posts · 313 followers

[Rahim Khan](https://hashnode.com/@rahimkhan3301) · [Oct 21](https://hashnode.com/posts/only-29-of-our-players-ever-found-the-mini-games-so-we-moved-them/6ad92e766211a13322e8be91)

### [Only 29% of our players ever found the mini games. So we moved them.](https://rahimkhan3301.hashnode.dev/only-29-of-our-players-ever-found-the-mini-games-so-we-moved-them?utm_source=hashnode&utm_medium=feed)

Super Hero Maker is a character creator. You design a hero, pick hair, masks, armor and boots, and save it. There are also three small arcade games inside: Flappy Hero, Swarm Smash and Chalk Hero. In

3 min read · [rahimkhan3301.hashnode.dev](https://rahimkhan3301.hashnode.dev/only-29-of-our-players-ever-found-the-mini-games-so-we-moved-them?utm_source=hashnode&utm_medium=feed)

[Rahim Khan](https://hashnode.com/@rahimkhan3301) · [Oct 21](https://hashnode.com/posts/i-m-making-a-one-bullet-puzzle-game-on-my-own-here-s-what-changed-after-players-got-their-hands-on-it/6ad92e3ad26e237a1c7b22bd)

### [I'm making a one-bullet puzzle game on my own. Here's what changed after players got their hands on it.](https://rahimkhan3301.hashnode.dev/i-m-making-a-one-bullet-puzzle-game-on-my-own-here-s-what-changed-after-players-got-their-hands-on-it?utm_source=hashnode&utm_medium=feed)

I'm the only developer on Bloop. Design, code, UI, levels and the store pages are all me. It's a mobile puzzle game where you get one bullet per level: pull back, bank it off the walls, and pop every

4 min read · [rahimkhan3301.hashnode.dev](https://rahimkhan3301.hashnode.dev/i-m-making-a-one-bullet-puzzle-game-on-my-own-here-s-what-changed-after-players-got-their-hands-on-it?utm_source=hashnode&utm_medium=feed)

[Ocean View Games](https://hashnode.com/@ocean-view-games) · [Oct 13](https://hashnode.com/posts/gpu-instancing-for-dense-game-worlds-in-unity/6ace493bb5f4be18bbf50ab6)

### [GPU Instancing for Dense Game Worlds in Unity](https://ocean-view-games.hashnode.dev/gpu-instancing-for-dense-game-worlds-in-unity?utm_source=hashnode&utm_medium=feed)

When you are building a game world that needs to feel alive - dense forests, sprawling cities, battlefields with hundreds of units - you hit a fundamental rendering bottleneck long before your polygon

12 min read · [ocean-view-games.hashnode.dev](https://ocean-view-games.hashnode.dev/gpu-instancing-for-dense-game-worlds-in-unity?utm_source=hashnode&utm_medium=feed)

[Atan](https://hashnode.com/@atangames) · [Oct 4](https://hashnode.com/posts/weekly-devlog-5-tile-rotation-and-size/6ac201398e55c334812480c5)

### [Weekly Devlog 5: Tile Rotation and Size](https://atangames.hashnode.dev/weekly-devlog-5-tile-rotation-and-size?utm_source=hashnode&utm_medium=feed)

https://www.youtube.com/watch?v=ckph0\_erF5I A lot of this week was spent refactoring code and optimizing performance, but I also added basic Tile Rotation and Size. For this I added a custom TileRota

4 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-5-tile-rotation-and-size?utm_source=hashnode&utm_medium=feed)

[Abdulrahman Maslmany](https://hashnode.com/@maslmany) · [Sep 28](https://hashnode.com/posts/guide-to-developing-educational-games-with-unity-for-beginners/6abad482a2feb26887efc161)

### [Guide to Developing Educational Games with Unity for Beginners](https://maslmany.hashnode.dev/guide-to-developing-educational-games-with-unity-for-beginners?utm_source=hashnode&utm_medium=feed)

Implementation Abstract: A comprehensive engineering tutorial for creating a video game within the serious gaming and educational technology s

10 min read · [maslmany.hashnode.dev](https://maslmany.hashnode.dev/guide-to-developing-educational-games-with-unity-for-beginners?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Sep 21](https://hashnode.com/posts/grass-cutter-games-in-unity-the-surprisingly-deep-engineering-behind-area-fill-hyper-casual-mechanics/6ab17179a4fc56ed143cfe1a)

### [Grass Cutter Games in Unity: The Surprisingly Deep Engineering Behind Area-Fill Hyper-Casual Mechanics](https://unitysourcecode.hashnode.dev/grass-cutter-games-in-unity-the-surprisingly-deep-engineering-behind-area-fill-hyper-casual-mechanics?utm_source=hashnode&utm_medium=feed)

Explore the core engineering behind Unity grass cutter games, from real-time area tracking and mesh cutting to obstacle avoidance, shader-based masking, and performance optimization for low-end mobile devices.

12 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/grass-cutter-games-in-unity-the-surprisingly-deep-engineering-behind-area-fill-hyper-casual-mechanics?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Sep 18](https://hashnode.com/posts/building-a-zombie-survival-shooter-in-unity-core-systems-every-developer-should-understand/6aad82769f863f3f216ae95e)

### [Building a Zombie Survival Shooter in Unity: Core Systems Every Developer Should Understand](https://unitysourcecode.hashnode.dev/building-a-zombie-survival-shooter-in-unity-core-systems-every-developer-should-understand?utm_source=hashnode&utm_medium=feed)

A Practical Guide to Unity Zombie Game Development, Enemy AI, Wave Systems, Weapons, Upgrades, and Mobile Optimization

11 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/building-a-zombie-survival-shooter-in-unity-core-systems-every-developer-should-understand?utm_source=hashnode&utm_medium=feed)

[Atan](https://hashnode.com/@atangames) · [Sep 13](https://hashnode.com/posts/weekly-devlog-2-lightning-clouds-and-effects/6aa65d4c0022d92150815888)

### [Weekly Devlog 2: Lightning, Clouds and Effects](https://atangames.hashnode.dev/weekly-devlog-2-lightning-clouds-and-effects?utm_source=hashnode&utm_medium=feed)

https://www.youtube.com/watch?v=1xvAbLunLTc In order to make the game feel better and have a proper test environment, I worked on some systems that improve the overall game feel. I worked on: Clouds

8 min read · [atangames.hashnode.dev](https://atangames.hashnode.dev/weekly-devlog-2-lightning-clouds-and-effects?utm_source=hashnode&utm_medium=feed)

[unity source code](https://hashnode.com/@unitysourcecode) · [Aug 21](https://hashnode.com/posts/unity-game-launch-checklist-performance-testing-monetization/6a88957a664e28534cfab7bc)

### [Unity Game Launch Checklist: Performance, Testing & Monetization](https://unitysourcecode.hashnode.dev/unity-game-launch-checklist-performance-testing-monetization?utm_source=hashnode&utm_medium=feed)

A practical guide to optimizing performance, testing across devices, integrating monetization, and preparing your Unity mobile game for a successful launch.

9 min read · [unitysourcecode.hashnode.dev](https://unitysourcecode.hashnode.dev/unity-game-launch-checklist-performance-testing-monetization?utm_source=hashnode&utm_medium=feed)

[Martina](https://hashnode.com/@alesj) · [Aug 19](https://hashnode.com/posts/will-the-ai-generated-character-actually-work-in-unity-a-practical-rigging-checklist/6a86234729e95a39f32598b7)

### [Will The AI-Generated Character Actually Work in Unity? A Practical Rigging Checklist](https://game-ready-assets.hashnode.dev/will-the-ai-generated-character-actually-work-in-unity-a-practical-rigging-checklist?utm_source=hashnode&utm_medium=feed)

A practical Unity checklist for validating AI-generated characters: skeletons, skin weights, Avatar mapping, and basic animation.

8 min read · [game-ready-assets.hashnode.dev](https://game-ready-assets.hashnode.dev/will-the-ai-generated-character-actually-work-in-unity-a-practical-rigging-checklist?utm_source=hashnode&utm_medium=feed)
