---
title: "#vulkan articles | Hashnode"
description: "Vulkan is a low-overhead, cross-platform 3D graphics and compute API. Read the latest #vulkan articles and tutorials on Hashnode."
url: "https://hashnode.com/tag/vulkan"
---

Tag

# #vulkan

23 posts · 28 followers

[Farzon Lotfi](https://hashnode.com/@farzon) · [May 1](https://hashnode.com/posts/standardizing-hlsl-bringing-the-clang-era-to-ecma/69f53bf0ec32cba9e583700e)

### [Standardizing HLSL: Bringing the Clang Era to Ecma](https://codeblog.farzon.org/standardizing-hlsl-bringing-the-clang-era-to-ecma?utm_source=hashnode&utm_medium=feed)

HLSL moves toward a formal, vendor-neutral standard under Ecma TC57—boosting portability, consistency, and cross-platform shader development.

3 min read · [codeblog.farzon.org](https://codeblog.farzon.org/standardizing-hlsl-bringing-the-clang-era-to-ecma?utm_source=hashnode&utm_medium=feed)

[Arnav Gupta](https://hashnode.com/@arnavgupta) · [Jan 31](https://hashnode.com/posts/running-llamacpp-compiled-from-source-on-amd-strix-halo-395/697d6569c1b9799b3479aeb7)

### [Running llama.cpp (compiled from source) on AMD Strix Halo 395](https://arnav.tech/running-llamacpp-compiled-from-source-on-amd-strix-halo-395?utm_source=hashnode&utm_medium=feed)

Just a quick doc/note/tutorial for referencing myself later. Here's how to get llama.cpp running with Vulkan support on AMD AI Max 395 (Strix Halo) based devices. I tried it on a Beelink GTR 9 Pro, but should work for Framework Ddesktop too. Instal...

1 min read · [arnav.tech](https://arnav.tech/running-llamacpp-compiled-from-source-on-amd-strix-halo-395?utm_source=hashnode&utm_medium=feed)

[Adnan](https://hashnode.com/@adjr01) · [Jul 18, 2025](https://hashnode.com/posts/from-mantle-to-vulkan-how-amds-secret-weapon-mantle-ignited-the-vulkan-revolution/687a8a1c04066484d0ddd3fd)

### [From Mantle to Vulkan: How AMD’s Secret Weapon Mantle Ignited the Vulkan Revolution](https://vectrix.hashnode.dev/from-mantle-to-vulkan-how-amds-secret-weapon-mantle-ignited-the-vulkan-revolution?utm_source=hashnode&utm_medium=feed)

Discover how AMD's Mantle revolutionized graphics programming, paving the way for the Vulkan API, reshaping the gaming and graphics industry forever

2 min read · [vectrix.hashnode.dev](https://vectrix.hashnode.dev/from-mantle-to-vulkan-how-amds-secret-weapon-mantle-ignited-the-vulkan-revolution?utm_source=hashnode&utm_medium=feed)

[Adnan](https://hashnode.com/@adjr01) · [Jul 17, 2025](https://hashnode.com/posts/why-i-started-learning-vulkan-without-touching-opengl/68794e04495ea50aa7ef0aa9)

### [Why I Started Learning Vulkan Without Touching OpenGL](https://vectrix.hashnode.dev/why-i-started-learning-vulkan-without-touching-opengl?utm_source=hashnode&utm_medium=feed)

Starting with Vulkan provides deeper insights into modern GPU architecture and real-world engines than OpenGL

3 min read · [vectrix.hashnode.dev](https://vectrix.hashnode.dev/why-i-started-learning-vulkan-without-touching-opengl?utm_source=hashnode&utm_medium=feed)

[Sawan Sunar](https://hashnode.com/@sawansunar) · [Jun 11, 2025](https://hashnode.com/posts/learning-vulkan/6849d9415a167becbfe50598)

### [Learning Vulkan](https://sawansunar.hashnode.dev/learning-vulkan?utm_source=hashnode&utm_medium=feed)

TLDR: This is my experience learning Vulkan and trying to create a single triangle with it. This article is quite basic and doesn't include all the technical details. I plan to write a more detailed and precise piece once I have a deeper understandin...

5 min read · [sawansunar.hashnode.dev](https://sawansunar.hashnode.dev/learning-vulkan?utm_source=hashnode&utm_medium=feed)

[Platwo](https://hashnode.com/@Platwo) · [Mar 17, 2025](https://hashnode.com/posts/frustum-culling/67d7e4a5b0764c966a053b47)

### [Frustum Culling](https://indiegamescreation.hashnode.dev/frustum-culling?utm_source=hashnode&utm_medium=feed)

A very clever approach for rendering less, with the same visual output

14 min read · [indiegamescreation.hashnode.dev](https://indiegamescreation.hashnode.dev/frustum-culling?utm_source=hashnode&utm_medium=feed)

[Platwo](https://hashnode.com/@Platwo) · [Mar 3, 2025](https://hashnode.com/posts/debug-gizmos-part-2/67c56fb47f67c36cdc2f4b02)

### [Debug Gizmos (part 2)](https://indiegamescreation.hashnode.dev/debug-gizmos-part-2?utm_source=hashnode&utm_medium=feed)

This blog post is a direct continuation of the Debug Gizmos (part 1) article. The previous post covered what debug gizmos are, and their common uses within game engines. This blog is going to be expanding on the last one by explaining the creation pr...

9 min read · [indiegamescreation.hashnode.dev](https://indiegamescreation.hashnode.dev/debug-gizmos-part-2?utm_source=hashnode&utm_medium=feed)

[Platwo](https://hashnode.com/@Platwo) · [Feb 13, 2025](https://hashnode.com/posts/debug-gizmos-part-1/67ade0a73d425642bae56948)

### [Debug Gizmos (part 1)](https://indiegamescreation.hashnode.dev/debug-gizmos-part-1?utm_source=hashnode&utm_medium=feed)

Debugging gizmos are not the most glamorous things, but they can be vital to the creation, and proper working, of numerous in-game and engine systems. To fully explain what I mean by debug gizmos, here is a screenshot from an old Unity project which ...

5 min read · [indiegamescreation.hashnode.dev](https://indiegamescreation.hashnode.dev/debug-gizmos-part-1?utm_source=hashnode&utm_medium=feed)

[Ankit Babber](https://hashnode.com/@ababber) · [Feb 11, 2025](https://hashnode.com/posts/run-a-llm-locally-on-old-hardware-using-the-power-of-llamacpp/67aadc15f45714909195ac98)

### [Run a LLM Locally on an Intel Mac with an eGPU](https://blogababber.hashnode.dev/run-a-llm-locally-on-old-hardware-using-the-power-of-llamacpp?utm_source=hashnode&utm_medium=feed)

Run an LLM on your AMD eGPU. The instructions in the post are for a Mac with Intel silicon.

8 min read · [blogababber.hashnode.dev](https://blogababber.hashnode.dev/run-a-llm-locally-on-old-hardware-using-the-power-of-llamacpp?utm_source=hashnode&utm_medium=feed)

[Platwo](https://hashnode.com/@Platwo) · [Jan 7, 2025](https://hashnode.com/posts/vulkans-stencil-buffer/677cfcf7e033baaffd4aa86f)

### [Vulkan's Stencil Buffer](https://indiegamescreation.hashnode.dev/vulkans-stencil-buffer?utm_source=hashnode&utm_medium=feed)

An in-depth breakdown of how to use the criminally under-talked about stencil buffer.

12 min read · [indiegamescreation.hashnode.dev](https://indiegamescreation.hashnode.dev/vulkans-stencil-buffer?utm_source=hashnode&utm_medium=feed)
