MAMohammad Asim Khaninmasimkhan.hashnode.dev·Apr 9 · 3 min readUnity CoreCLR Upgrade Guide (2026)Unity 6.8 replaces Mono with CoreCLR. This modernizes Unity’s C# runtime, but developers must adapt to stricter rules and new APIs. 🔹 1. Floating Point Operations Change: CoreCLR enforces IEEE 754 00
MAMohammad Asim Khaninmasimkhan.hashnode.dev·Mar 23 · 4 min readThe Universal OpenXR Input SystemIn the early days of a VR project, the "Unity way" seems obvious: using inspector based input action bindings. It’s fast, it’s visual, and for a prototype, it works. But with too many of them, it is s00
MAMohammad Asim Khaninmasimkhan.hashnode.dev·Feb 19 · 3 min readSounding Off: The Best Way to Handle UI SFX in UnityWhen building a any game, manually adding an AudioSource to every button for UI SFX is a maintenance nightmare. I explored several ways to automate this, from "quick and dirty" to "architecturally eli00
MAMohammad Asim Khaninmasimkhan.hashnode.dev·Jul 1, 2025 · 5 min readUnity C# Coding Conventions & Best PracticesThis guide outlines standard naming conventions, member ordering, and Unity-specific coding practices to help maintain clean, consistent, and scalable code across Unity projects. 1 ✅ Naming Conventio00
MAMohammad Asim Khaninmasimkhan.hashnode.dev·Feb 22, 2024 · 2 min readMeta XR SDK Snap InteractionsSince past 2 weeks, I have been trying to achieve LEGO like building block interactions on one of the projects with somewhat sinusoidal success pattern. I was trying to do this via the latest Meta S00