MAMohammad Asim Khaninmasimkhan.hashnode.dev00Unity CoreCLR Upgrade Guide (2026)17h ago · 3 min read · Unity 6.8 replaces Mono with CoreCLR. This modernizes Unity’s C# runtime, but developers must adapt to stricter rules and new APIs. 🔹 1. Floating Point Operations Change: CoreCLR enforces IEEE 754 Join discussion
MAMohammad Asim Khaninmasimkhan.hashnode.dev00The Universal OpenXR Input SystemMar 23 · 4 min read · In the early days of a VR project, the "Unity way" seems obvious: using inspector based input action bindings. It’s fast, it’s visual, and for a prototype, it works. But with too many of them, it is sJoin discussion
MAMohammad Asim Khaninmasimkhan.hashnode.dev00Sounding Off: The Best Way to Handle UI SFX in UnityFeb 19 · 3 min read · When building a any game, manually adding an AudioSource to every button for UI SFX is a maintenance nightmare. I explored several ways to automate this, from "quick and dirty" to "architecturally eliJoin discussion
MAMohammad Asim Khaninmasimkhan.hashnode.dev00Unity C# Coding Conventions & Best PracticesJul 1, 2025 · 5 min read · This guide outlines standard naming conventions, member ordering, and Unity-specific coding practices to help maintain clean, consistent, and scalable code across Unity projects. 1 ✅ Naming ConventioJoin discussion
MAMohammad Asim Khaninmasimkhan.hashnode.dev00Meta XR SDK Snap InteractionsFeb 22, 2024 · 2 min read · Since past 2 weeks, I have been trying to achieve LEGO like building block interactions on one of the projects with somewhat sinusoidal success pattern. I was trying to do this via the latest Meta SJoin discussion