Gil Barbosa Reisgilzoide.hashnode.dev·Aug 5, 2021Godot + GDNative + PluginScript: the groundworkVersão em Português In the last post we talked about the design of a plugin for using Lua in the Godot game engine. Today we'll start implementing our plugin with the barebones infrastructure: a GDNative library that registers Lua as a scripting lang...308 readsBuilding a Godot PluginScript for the Lua languageLuaAdd a thoughtful commentNo comments yetBe the first to start the conversation.