Juriën Meerlocodescapade.hashnode.dev·Nov 7, 2023Entities, updating and drawing in Lumi2dNow that the basics are in the engine, we can add entities. After the entity functionality is implemented, we can show things on screen. Entities The entity should be as flexible as possible. It was planned to be a base class, but an interface works ...Building Lumi2d, a 2D game engineGameDevAdd a thoughtful commentNo comments yetBe the first to start the conversation.