Caleb Doisevortexbasis.comยทDec 12, 2023Godot Post-Processing Outline ShaderChanges in depth and normal vectors can be used to draw outlines around objects in a rendered scene. I've posted an example of one such method here: GitHub Repo: https://github.com/Vortex-Basis-LLC/Godot-VBG-Samples-Shaders Specific Shader: https:/...282 readsGodot ShadersGodotAdd a thoughtful commentNo comments yetBe the first to start the conversation.