Kevin “BanditBloodwyn” Eichenbergbanditbloodwyn.hashnode.dev·Dec 21, 2023Episode 2: Creating a scene management systemLast time I created a control mechanism for my game that is based on the "Finite State Machine" design pattern. Also, I implemented an EventBus to let separate modules communicate without the need to couple them together. Building on that, my next st...40 readsGrim Veil - Development Blogscene managementAdd a thoughtful commentNo comments yetBe the first to start the conversation.