Bear Evansblog.thebear.devยทMay 19, 2024Implementing Reversible Actions using the Command PatternSequential and reversible actions are common in gaming. You may want the player to be able to issue a round's worth of moves to multiple units and reverse the actions if they decide it's a bad move, or make multiple selections in a menu and only undo...Unity3DAdd a thoughtful commentNo comments yetBe the first to start the conversation.