freeCodeCampforfreeCodeCampfreecodecamp.org·Oct 1, 2017SpriteKit Advanced — How to build a 2,5D game (Part III)By Luke Konior Intro This article is about improving visuals of Raft Challenge by applying GPU’s shaders to the still scenery. It explains the algorithms and potential pitfalls when using GLSL in SpriteKit. The reader should have basic experience in ...Game DevelopmentAdd a thoughtful commentNo comments yetBe the first to start the conversation.