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Introduction The Pokémon universe has captivated millions of fans worldwide, and the thrill of collecting Pokémon cards is unmatched. What if you could bring that excitement to the digital realm? In t…
Decision-making statements are those statements which allow the programmers to decide which statement should run in different conditions. There are four ways to achieve this: IF Statement: This type …
The landing screen is an essential component of any mobile application. It is the first thing a user sees when they open an app, and it sets the tone for their entire experience. Additionally, it can help establish a strong brand identity a…
In this blog series, I will be sharing my experiences, challenges, and achievements as I embark on this GSOC adventure. Join me as I dive into Week 2, where I kickstart my work and make significant st…
In my experience with Line of Bussiness apps, apps are not distributed by the Google Play store, but by an Enterprise Mobility Management platform like SOTI MobiControl. This means that you most likel…
In this article, I will explain how to quickly and easily add video conferencing functionality to your application. This kind of technology usually involves a significant amount of work behind it. Not…
My intention is not to discourage Flutter developers, but rather to emphasize the importance of making informed choices before starting a project. It is crucial to approach the selection of a development framework wisely, considering variou…
The Appwrite Cloud hackathon was in full swing, and I was eagerly participating, but I still needed to come up with an idea. Suddenly, a brilliant idea popped into my head (I'll keep it a secret for now since the hackathon isn't over yet). …
In Dart, the dollar sign ($) has a special meaning when used within string literals. It is used for string interpolation, which allows you to embed expressions within a string. Here's how it works: Ba…
A variable is “a named space in the memory” that stores values. In other words, it acts a container for values in a program. Variable names are called identifiers. Following are the naming rules for a…