Malindu Kumaradasatheredmark.hashnode.dev·Dec 5, 2023Basic tower targeting systemWhen I first released the game, the enemy targeting system for the towers in Hyper Towers was to target whoever had the least displacement to the player's base. Today, I improved it a little bit, but it works a lot better now. I'm not sure how much o...Discussunity
Malindu Kumaradasatheredmark.hashnode.dev·Dec 4, 2023Things I've learnedZ-position on instantiating prefabs: So apparently, whether you give a z position on your prefabs or not, it spawns right on the object it is instantiated on, ignoring the values given by you. Volume slider: I've made my volume slider in a way tha...DiscussGame Development
Malindu Kumaradasatheredmark.hashnode.dev·Dec 4, 2023Wave spawningI was wondering how to do waves in my game. I think I got it. I'll try my best to write it down in a way I understand later. Waves are defined using patterns, enemy count and spawn intervals. Each wave has all 3 of these and a change in at least one...Discuss#Game Design
Keerti Singhprepcodeblog.hashnode.dev·Aug 20, 2023Building Your Own Game: A Beginner's Guide to Game DevelopmentHave you ever wondered how those epic video games you love to play are made? In this blog, we're diving into the exciting world of game development. We'll break down the process, Busting Common Misconceptions, and show you how you can get started on ...DiscussGame Development
Pablo Curell MompoProblog.codemanship.dev·Apr 15, 2023A simple game - Part 1, Basic ArchitectureTL:DR I'm planning to over-engineer a simple game to learn about architecture and design. I explain the game mechanics and potential future features, as well as the chosen layered architecture with MVC pattern and persistence layer. Lastly, I share t...Discuss·139 readsA simple gameGame Development
Tamartamar.hashnode.dev·Mar 18, 2023The Art of Addiction: How Game Developers Use Psychology to Keep You PlayingGame design psychology is how game developers use psychology to create games that are engaging and addictive. They use psychological tricks to make the game challenging, rewarding, and create a sense of accomplishment. This makes the game motivating ...Discuss·2 likes·117 readsGame Development
Ranjeet Kumarembrace-technology.hashnode.dev·Aug 24, 2022Top 10 design trends to level up your game this year 2022The super-fast penetration of smartphones and advanced technology is playing a significant role in the growth of the mobile gaming industry worldwide. Every year new trends surface to give a massive boost to the digital world. The evolving game desig...Discuss·33 readsGame Development
James Louie Javinesjamesjavines.hashnode.dev·Mar 23, 2021Game Design: Core LoopWhat is a Core Loop A game’s core loop is the bare repeatable chain of actions which makes a game playable. If you can play the game without a specified feature then it is not part of the core loop. For example, in a farming simulation game, the basi...Discuss·41 readsGame DevelopmentGame Development
James Louie Javinesjamesjavines.hashnode.dev·Mar 22, 2021Game Design: Minimum Viable ProductWhat is an MVP? A Minimum Viable Product (MVP) in game development terms is the stripped down version of a game that contains the core loop and other basic features that are necessary for it to be playable. Why release an MVP? Releasing an MVP has ...Discuss·1 like·114 readsGame DevelopmentGame Development