1d ago · 6 min read · Whack-a-Mole is a 60-second arcade game — simple to describe, easy to underestimate when building it. The interesting problems are timing: how to spawn moles unpredictably, how to hide each mole on it
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2d ago · 7 min read · Hangman is one of the simpler browser games to build, which makes it a good study in how to keep game state minimal and derive everything else. This is how I built it for Ultimate Tools, covering the
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2d ago · 7 min read · 2048 is one of those games that looks simple from the outside — a 4×4 grid, tiles that slide and merge — but the implementation hides a few interesting decisions. This is a walkthrough of how I built
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2d ago · 6 min read · There is a fire guy I used to draw in the margins of my notebooks. Blocky body, little floating fists, flame on top of his head, a face that looks a little too confident for someone made entirely of f
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2d ago · 8 min read · Wordle looks like a solved problem. The NYT version exists, dozens of clones exist, and the rules are simple enough to state in one sentence. But when you actually build it, three problems turn out to
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4d ago · 5 min read · In part 1, I began documenting the journey of porting an iOS puzzle game I wrote. The game took me 3+ years to write, so I was curious to see how long it'd take me to rewrite with AI assistance. The f
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