MMikey Nichols53m ago · 29 min readWe Accidentally Built a Game Engine.Our game works, but its rules and its screen are tangled together in one file of more than four hundred lines. Today we pull them apart, so the same game can run in a terminal now and in a browser latjourneytocode.io
Bbingkun zhao22h ago · 3 min readA Small Data QA Pipeline for 156 Game Walkthrough PagesA library of 156 walkthrough pages can fail in quiet ways. One wrong video ID, a duplicated level, or a guide mapped to a similarly named game may stay online for months because every individual page game-guide-lab.hashnode.dev
MMikey Nichols1d ago · 22 min readIdle Is Not a Timer.Our game has a progression loop now. Kill a slime, get paid, level up, buy damage, kill a tougher slime. It still stops the moment you stop clicking. So today we are going to make time part of the gam38IMYjourneytocode.io
Bbingkun zhao1d ago · 3 min readA Practical Content Model for Versioned Game GuidesDocumentation for a live or Early Access game behaves more like versioned software documentation than a traditional magazine article. Mechanics change, official wording evolves, and community discovergame-guide-lab.hashnode.dev
AAll About Games2d ago · 3 min readHow to Debug Game Emulator Problems: A Practical Troubleshooting WorkflowGame emulators combine several components, including input handling, graphics settings, storage, and system configuration. When one component fails, the result can be a controller that does not responall-about-games.hashnode.dev
AAlok Singh3d ago · 12 min readTic Tac Toe in SwiftUI, Done Properly: Value-Type Game State, Win Detection and an Unbeatable Minimax OpponentThe smallest game worth architecting: an immutable board, testable rules, a view that just renders state, and the classic AI you can bolt on in 40 lines Tic tac toe is the "hello world" of game develaryansbtloe.hashnode.dev
AAlok Singh3d ago · 13 min readBuilding a Tap-to-Match Marble Game with SpriteKit and SwiftUI: Physics, Cluster Matching, Timers, Lives and Power-UpsA complete walkthrough of the game loop: marbles that settle under real physics, finding touching same-colour clusters, a pause-safe countdown, lives and levels, Lightning, Heart and Bomb power-ups, aaryansbtloe.hashnode.dev
AAlok Singh3d ago · 12 min readDrag-to-Connect and Game Center Leaderboards in a SwiftUI Puzzle Game, Updated for iOS 26A dot-matching board drawn with Canvas and TimelineView, drag gestures that chain same-colour dots, speed-based scoring and rising difficulty, pause and resume, and modern Game Center: authentication,aryansbtloe.hashnode.dev
RRandi W4d ago · 8 min readShow them, don't tell themI had plans for tonight. A few last sprint items before work tomorrow. Then I heard my middle son worrying about typing, and about how he'd be graded on it. He's in elementary school. I didn't learn t11Isalesforcegirl.hashnode.dev
DDimon4d ago · 10 min readKinewright Wheels: the mapKinewright is a house of motion engines, and Wheels is its second engine: how a body with exactly four wheels moves. This article is the plan for Wheels as it stood in October 2026, written down once dimonb19a.hashnode.dev