Sandip BhandariforJoBins Engineeringblog.jobins.jp·Jun 30, 20247 Important UX Laws (with examples)User Experience (UX) is how a user feels when interacting with a product. This includes the design, look, feel, and material of the product. UX covers visual design, usability, interaction design, and user research. Understanding UX involves psycholo...Discuss·2 likes·66 readsUX
Joy Braidejoybraide.hashnode.dev·Nov 4, 2023Help 911 : Beginner's Guide to UXNovember 4, 2023 UX design is like a journey, and there are 10 laws that can help you navigate this pathway successfully. Just think of these laws as basic road signs that you see everyday to make your design journey more comfortable and effective: 1...DiscussUX
Akubokwu Lilian Omikeakuxd.hashnode.dev·Nov 4, 2023Laws of UXIntroduction: Laws of UX is a collection of best practices that designers can consider when building user interfaces. These laws are based on principles, heuristics, and cognitive biases that impact user perception, behavior, and overall experience. ...Discusslawsofux
Karen Gyan-Davieskarengyandavies.hashnode.dev·Nov 4, 202310 laws of UXSince good design aims to be as user-centric as possible, the laws of UX mostly look at a user’s psychology. It considers how they navigate a space, and how they find and use information to make decisions and meet their needs, and uses this informati...Discuss·32 readsUX
Spandan Mukherjeesparksaga.hashnode.dev·Aug 4, 2023Exploring the Top Laws of UI/UX Design with Real-life ExamplesIntroduction: User Interface (UI) and User Experience (UX) design are pivotal aspects of creating digital products that are not only visually appealing but also functional and user-friendly. To ensure a seamless and enjoyable user interaction, design...Discuss·2 likesui ux designer
Alexis Abakasangaalexisabakasanga.hashnode.dev·Jul 1, 2023Day 44: Laws of UXToday, I learned 19 best practices to consider when building user interfaces. I will briefly share five; you can check out the rest in the references section of this article. Fitts' Law: the time to acquire a target is a function of the distance to ...Discussux design