Kevin “BanditBloodwyn” Eichenbergbanditbloodwyn.hashnode.dev·Dec 21, 2023Episode 2: Creating a scene management systemLast time I created a control mechanism for my game that is based on the "Finite State Machine" design pattern. Also, I implemented an EventBus to let separate modules communicate without the need to couple them together. Building on that, my next st...Discuss·40 readsGrim Veil - Development Blogscene management
Kevin “BanditBloodwyn” Eichenbergbanditbloodwyn.hashnode.dev·Dec 12, 2023Episode 0: Which game? Why MonoGame?Hello!👋 This "zeroth" episode of my devlog series is made for those people who want to know about the background of my project; how I came up with it, what my initial thoughts were, what I did before etc. If you'd rather start right away with the pr...Discuss·54 readsGrim Veil - Development Blogmonogame
Hadihadicya.dev·Oct 8, 2023Building Pong with MonoGame: A Step-by-Step GuideIn this tutorial, you will create the game Pong in MonoGame using C#. We will be able to play pong with a friend, and more importantly, learn how to build games in MonoGame. MonoGame is an open-source, cross-platform game development framework capabl...Discuss·2.8K readscoding