Platwoindiegamescreation.hashnode.dev·Dec 10, 2024Order Independent TransparencyIntroduction This blog post follows on from my previous one on structuring the rendering of a frame within my custom game engine. Information given in the prior post is not necessary for this one, but I’ll give a quick rundown of who I am and what th...42 readsengine dev
Bear Evansblog.thebear.dev·Jun 4, 2024How to Manage Scene References in Unity with Scriptable ObjectsScenes are a fundamental building block of Unity projects. All of your game's objects, from lights to cameras to terrain to characters, all must exist in the context of a scene loaded into memory. These packaged scenes are loaded or unloaded as neede...106 readsScriptable ObjectsUnity3D
Kevin “BanditBloodwyn” Eichenbergbanditbloodwyn.hashnode.dev·Dec 21, 2023Episode 2: Creating a scene management systemLast time I created a control mechanism for my game that is based on the "Finite State Machine" design pattern. Also, I implemented an EventBus to let separate modules communicate without the need to couple them together. Building on that, my next st...41 readsGrim Veil - Development Blogscene management