Bear Evansblog.thebear.dev·Jun 4, 2024How to Manage Scene References in Unity with Scriptable ObjectsScenes are a fundamental building block of Unity projects. All of your game's objects, from lights to cameras to terrain to characters, all must exist in the context of a scene loaded into memory. These packaged scenes are loaded or unloaded as neede...Discuss·71 readsUnity3D
Kevin “BanditBloodwyn” Eichenbergbanditbloodwyn.hashnode.dev·Dec 21, 2023Episode 2: Creating a scene management systemLast time I created a control mechanism for my game that is based on the "Finite State Machine" design pattern. Also, I implemented an EventBus to let separate modules communicate without the need to couple them together. Building on that, my next st...Discuss·40 readsGrim Veil - Development Blogscene management