Coder of the Cellarcoderofthecellar.hashnode.dev·Mar 10, 2024How to 0-to-RTX in 20 lines of codeTough times for the computer graphics hobbyists who don't love making AAA game engines, or don't want to use one to stitch together a bunch of render passes and drawing a simple scene. Modern APIs such as Vulkan and DirectX 12 are made for those big ...Discuss·31 readsraytracing
Manfred Lambrechtmanfreddev.hashnode.dev·Mar 25, 2021Benchmarking DirectX11 vs Vulkan in a low-level C++ environmentHi there! My name is Manfred Lambrecht and I worked together with Jorden Laureyssens and Nathan Gijselings to code our own 3D engines in C++. We made a DirectX11 and a Vulkan engine that imports .obj files and texture files. We wrote our own benchmar...Discuss·2 likes·531 readsC++